stormfallen
Warlord
- Joined
- Mar 24, 2013
- Messages
- 170
Current Polder:
Proposed water Polder (changed bolded, removalsstruckthrough):
Polders are rather hard to build on many maps. If they're gonna act like pesudo-land tiles, we might as well let them be pseudo-land tiles for themselves. 3-Polder adjacency not included as that could probably get a little too silly, though if someone wants to modmod it to try that'd be cool.
Chemistry isn't even a tech that requires Guilds, it's weird to have a Polder boost there. I'm also not a fan of having the unlock and both tech boosts be within three tech tiers of each other. The Netherlands could probably use a bit of a nerf (though really we should get rid of their turn 1 culture), and pushing the production and gold back is a light tap.
- Unlocks at Guilds
- Land: requires marsh
- Water: requires at least three adjacent land tiles
- 1
Food, 2
Production, 2
Gold - +1
Culture at Chemistry - +1
Production, 2
Gold at Economics
Proposed water Polder (changed bolded, removals
- Unlocks at Guilds
- Land: requires marsh
- Water: requires one of the following:
- At least three adjacent land tiles
- At least two adjacent land tiles AND at least one Polder
- At least one adjacent land tile AND at least two Polders
- (Land Polders on the coast shouldn't count their tile as two tiles for adjacency requirements)
- 1
Food, 2
Production, 2
Gold
+1Culture at Chemistry
- +1
Culture, 1Gold at Economics
- +1 Production,
Gold at Corporations
Polders are rather hard to build on many maps. If they're gonna act like pesudo-land tiles, we might as well let them be pseudo-land tiles for themselves. 3-Polder adjacency not included as that could probably get a little too silly, though if someone wants to modmod it to try that'd be cool.
Chemistry isn't even a tech that requires Guilds, it's weird to have a Polder boost there. I'm also not a fan of having the unlock and both tech boosts be within three tech tiers of each other. The Netherlands could probably use a bit of a nerf (though really we should get rid of their turn 1 culture), and pushing the production and gold back is a light tap.