L. Vern
Warlord
Proposal
The maximum number of barbarian units on the map (simultaneously) spawned by each camp is now limited by 1 + ⌊Era / 3⌋ +
Of Plot Camp is On (⌊x⌋ being floor operator)
Ex.
Motivation
The maximum number of barbarian units on the map (simultaneously) spawned by each camp is now limited by 1 + ⌊Era / 3⌋ +
Of Plot Camp is On (⌊x⌋ being floor operator)Ex.
- Camp on tundra (1
) in Classical (1) : 1 + ⌊1 / 3⌋ + 1 = 2 units - Camp on grassland jungle (3
) in Medieval (3): 1 + ⌊3 / 3⌋ + 3 = 5 units - Camp on Snow (0
) in Atomic (7) : 1 + ⌊7 / 3⌋ + 0 = 3 units
Motivation
- We've all seen the ridiculous swarms of barbarians, especially in polar regions where no civ is nearby to clear them. Looks kind of silly and unrealistic to have literal hoardes surviving on nothing but ice, and has gameplay implications that (I think) are quite unfun
- The formula and numbers were chosen to be intuitive and easy to understand and scaled such that it allows for fairly challenging spawns based on where it spawns but puts realistic limits on how many fighters low resource regions can support
- Will decrease memory requirements (hopefully reducing lategame ctds) and speed up turn processing times
- Works in tandem with other proposals recently proposed about increasing the early game supply limit: with slightly fewer barbs to worry about, less units will be needed
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