[Database] (9-NS) minimal recon rebalance

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Tekamthi

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Proposal:
  1. reset pathfinder and scout to base 2 moves
  2. free promo for pathfinders only
    1. lost on combat
    2. 1 free withdraw per turn
    3. ignore terrain cost
    4. kept on upgrade (...if not already lost via 1st combat)
everyone is in the mood for some recon changes, but this is a rebalance congress, and some of the other proposals may push the boundaries, requiring dll and/or numerous promo tree changes. The others' analysis is sound, and the proposed solutions may each have their merits, but those things should be considered next round alongside more full-fledged recon redesign proposals -- implementing caps now, or partial tree rebuilds, is premature when we don't know where the promo tree will fully settle, and what kind of new functionality might yet be implemented (xp pools, water/land xp splits, etc.)

With this change, we don't fix all that ails recon, but address its most glaring problems incrementally.

This is a redux of the "core0" and "core1" components of my "Recon Pay Terrain Cost" mod collection, and can be test-driven here, and here. (note that mod functionality is slightly different than the proposal)

edit: amended out the ignoreFrom -- we can consider it separately in 9-74; added start balance promo to pathfinder

edit 2: links to other 9-42's per MAGI instruction
 
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This is slower than my one -- and therefore also acceptable.
It would make Survivalism line very slow though, that's my objection.
 
It would make Survivalism line very slow though
you're right, but addressing this requires changes that then cascade into requiring further changes (ie your attempt at a movement-focused fix also necessitates some combat-oriented adjustments). i'd like to put ignore river crossing on surv 1 and double river move on surv 2, and further adjust surv bonuses, but pursuing this quickly spirals into a broad redesign -- would rather save til next time
 
note that 9-74 seeks to implement the ignoreFrom component of this proposal separately -- I'll leave it to MAGI/host/admins to decide if the ignoreFrom should be carved off of this proposal. imo its somewhat trivial and unlikely to result in conflict and my prototype already has both baked-in so I'll leave it as-is for my part, but I won't complain if ignoreFrom is dropped from 42c

edit: proposal amended
 
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It still inevitably harms players that start in rough terrain even more than now. Pathfinders moving one tile per turn is unacceptable.
 
Pathfinders moving one tile per turn is unacceptable.
It's not ideal, I agree but as-is this same disparity already exists... Pathfinder moves 3 plots on some starts and 2 in others. I suppose 1 vs 2 is more significant in this regard, but nonetheless not a new phenomenon

edit: i'm leaning towards amending this to include a balancer promo on pathfinder only (see core1 component of RPTC mod collection... but a lite version):
  • free for pathfinders
  • ignore terrain cost
  • 1 free withdraw per turn
  • lost on combat
  • kept on upgrade (if not already lost via combat)
i've proposed similar before to poor reception but its really the only way to address the 1-tile-per-turn issue for base pathfinders and general start balance, without completely redesigning the promo tree

edit 2: i swapped the ignoreFrom aspect out for this balance promotion. amended OP.
 
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done -- to those that only visited here when it was first proposed, i've amended out the ignoreFrom (can be addressed via 9-74) and added in a start balancer promo

on this latter point, is it preferable to have a start balancer on both pathfinder and scout, or is just pf sufficient? note that the proposed promo can be upgraded, but will be lost on the unit's first combat...
 
This isn't really minimal when we need to teach the AI to avoid combat...
 
This isn't really minimal when we need to teach the AI to avoid combat...
To my eye they don't seem to pursue combat against barbs with their exploration units. Could they do more to evade? Probably. I suppose human may do better at optimizing this mechanism in that sense, but I don't think it's a very impactful nor pronounced disparity.

Something to keep in mind when evaluating this concept though
 
How will the withdraw promotion work if the Pathfinder is escorting a Settler? Sometimes, your warriors/spearmen are busy with barbarians elsewhere, and the Pathfinder ends with the job of escorting your Settler.
 
How will the withdraw promotion work if the Pathfinder is escorting a Settler
iirc the functionality was updated at some point to also withdraw escorted civilians -- but we'd need to confirm, i can't recall for sure if it was implemented or just discussed, and i dont remember seeing this scenario for quite a while. Will try to run a test in the next few daya
 
iirc the functionality was updated at some point to also withdraw escorted civilians -- but we'd need to confirm, i can't recall for sure if it was implemented or just discussed, and i dont remember seeing this scenario for quite a while. Will try to run a test in the next few daya

It was implemented.

Just a quicker reminder we have all of the historical proposals listed here, so you can find them very quickly: https://forums.civfanatics.com/threads/vp-congress-session-results.680720/
 
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