Tekamthi
Deity
- Joined
- Aug 12, 2016
- Messages
- 2,159
Proposal:
- workboats continue building water improvements as per status quo
- workboat can be captured and functions same as worker captures, except only by water domain units
- barbarians can pillage water improvements
- on pillage, workboat-built improvement is destroyed and pillager gains a workboat at the pillage plot
- workboat can change port
Rationale:
There is a derth of naval targets and objectives, let's improve the workboat and use it to increase depth of naval play.
Counter proposal to
edit: amended for simplicity
- workboats continue building water improvements as per status quo
- workboat can be captured and functions same as worker captures, except only by water domain units
- barbarians can pillage water improvements
- on pillage, workboat-built improvement is destroyed and pillager gains a workboat at the pillage plot
- workboat can change port
Rationale:
There is a derth of naval targets and objectives, let's improve the workboat and use it to increase depth of naval play.
Counter proposal to
Proposal:
- Remove Work Boats as a unit.
- Barbarians are allowed to pillage sea resources (they are currently disallowed from doing so).
- Workers can improve sea resources upon learning the prerequisite techs.
- Polynesian Melee and Gun units use the new build time for Fishing Boats (they currently build them instantly).
Rationale:
- It's not particularly fun...
- Remove Work Boats as a unit.
- Barbarians are allowed to pillage sea resources (they are currently disallowed from doing so).
- Workers can improve sea resources upon learning the prerequisite techs.
- Polynesian Melee and Gun units use the new build time for Fishing Boats (they currently build them instantly).
Improvement | Build Time |
| Fishing Boats | 500 (6 turns on Standard) |
| Offshore Platform | 700 (8 turns on Standard) |
Rationale:
- It's not particularly fun...
- Recursive
- Replies: 23
- Forum: Failed Proposals
edit: amended for simplicity
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