paul_soryu
Prince
- Joined
- Jun 21, 2024
- Messages
- 434
Proposal:
Motivation:
Authority currently only benefits from kills and not warfare itself, prolonged stalemate, attrition warfare or a defensive war with an equal or superior enemy usually gives fewer yields, which leads to unsuccessful early and mid-game warmongers being left completely in the dust. Authority pickers usually are either at the top of the rating or at the bottom of it. Current bonus is also unfavorable to the AI players as a human player is much better at finishing off units and tactically retreating to heal.
"devided by its Max HP" part makes the total yields gained roughly equal to how much you're gaining now from kills, a little more from units healing which is intended.
Concerns:
- The tooltip is somewhat wordy, but I didn't find a better way to write it, I'm open to suggestions
- I don't know how difficult it is to implement, but The Huns already have "Gain 1
Gold and
Culture for every 2 damage dealt to Cities, scaling with Era."
- I could do "devided by 100" instead of "devided by its Max HP" to make it easier to estimate in your head, but 1) I don't think it is practical to estimate it even now, you just kill units and get what you get, 2) it will inflate the amount of yields gained from units with more than 100 HP (infantry units starting at Swordsmen, ships with Hull promos, Juggernauts, etc.) relative to how long it takes to kill them
- Too many instant yield notifications of this type to the point they could be turned off by default. I don't remember how it works for The Huns but it could be done the same way here
- Change Authority opener
- from "Receive
Science and
Culture when you kill a Unit equal to 50% of its
Strength." - to "Receive
Science and
Culture for each point of damage you deal to a Unit, equal to 50% of its
Strength devided by its Max HP."
- from "Receive
- Change Authority scaler
- from "Receive
Science and
Culture when you kill a Unit equal to 10% of its
Strength." - to "Receive
Science and
Culture for each point of damage you deal to a Unit, equal to 10% of its
Strength devided by its Max HP."
- from "Receive
Motivation:
Authority currently only benefits from kills and not warfare itself, prolonged stalemate, attrition warfare or a defensive war with an equal or superior enemy usually gives fewer yields, which leads to unsuccessful early and mid-game warmongers being left completely in the dust. Authority pickers usually are either at the top of the rating or at the bottom of it. Current bonus is also unfavorable to the AI players as a human player is much better at finishing off units and tactically retreating to heal.
"devided by its Max HP" part makes the total yields gained roughly equal to how much you're gaining now from kills, a little more from units healing which is intended.
Concerns:
- The tooltip is somewhat wordy, but I didn't find a better way to write it, I'm open to suggestions
- I don't know how difficult it is to implement, but The Huns already have "Gain 1
Gold and
Culture for every 2 damage dealt to Cities, scaling with Era."- I could do "devided by 100" instead of "devided by its Max HP" to make it easier to estimate in your head, but 1) I don't think it is practical to estimate it even now, you just kill units and get what you get, 2) it will inflate the amount of yields gained from units with more than 100 HP (infantry units starting at Swordsmen, ships with Hull promos, Juggernauts, etc.) relative to how long it takes to kill them
- Too many instant yield notifications of this type to the point they could be turned off by default. I don't remember how it works for The Huns but it could be done the same way here
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