Legen
Emperor
- Joined
- Sep 13, 2015
- Messages
- 1,628
Motivation
Japan's kit has four issues that this proposal aims to fix:
, usual for such an early UB).
In exchange for the earlier timing, Japan loses the late game scaling provided by the yields on Defense buildings (originally intended as an aid for Ancient Era, covering the absence of any other early bonuses, but scales to up to 5
per city), plus the Dojo's extra supply and most of its large bonus yields (+3
+3
) over the Armory's base yields. This means the late game scaling per city is down up to a 7
3
5
and 1
supply; a hefty loss for wide game play, and arguably enough to justify letting Japan enjoy its core abilities two eras earlier.
Ultimately, I think this results in a healthier and leaner design; Japan already has the focus on great cultural people for their late scaling, and I'd prefer to see this civ deriving its late power from how it supports this focus (currently the Kabuki, potentially a Torii proposal in the future). And while some people may argue that we could see less rushing civs, I think Japan shouldn't be one of these non-rushing civs; the four issues above are all consequences of such major parts of Japan's kit being locked to Medieval Era.
Proposal
Omiwa Shrine, said to be the oldest existing Shinto shrine, and predates written history in Japan.
Implementation Notes
This uses existing database code.
Requires artwork.
Japan's kit has four issues that this proposal aims to fix:
- Timing mismatch with Authority, the social tree most aligned with Japan's design of rewarding fighting.
- Heavy dependence on iron, but lacks proper tools to secure and compete for it in the first two eras.
- Bloat yields from sources unrelated to Japan's core gameplay of rewarding fighting and generating great cultural people (namely, yields from Defense buildings).
- Inflexible and overdetermined tech/pantheon choices.
, usual for such an early UB).In exchange for the earlier timing, Japan loses the late game scaling provided by the yields on Defense buildings (originally intended as an aid for Ancient Era, covering the absence of any other early bonuses, but scales to up to 5

per city), plus the Dojo's extra supply and most of its large bonus yields (+3
+3
) over the Armory's base yields. This means the late game scaling per city is down up to a 7
3
5
and 1
supply; a hefty loss for wide game play, and arguably enough to justify letting Japan enjoy its core abilities two eras earlier.Ultimately, I think this results in a healthier and leaner design; Japan already has the focus on great cultural people for their late scaling, and I'd prefer to see this civ deriving its late power from how it supports this focus (currently the Kabuki, potentially a Torii proposal in the future). And while some people may argue that we could see less rushing civs, I think Japan shouldn't be one of these non-rushing civs; the four issues above are all consequences of such major parts of Japan's kit being locked to Medieval Era.
Proposal
- UA has the following changes:
- Loses "+1
Culture and
Faith from Defense Buildings." - Gains "Units generate 1.4
Culture and
Science for each XP earned in combat." (same as Dojo, applies to all military units)- Can be implemented as a promotion. Suggested name: "Go Rin no Sho" (The Book of Five Rings, by Miyamoto Musashi).
- Loses "+1
- Dojo replaced by Jinja, an Unique Shrine with the following unique traits over the base Shrine (changes underlined):
- Base Yields: 1
2 
- Free Eight Virtues of Bushido Promotion for all existing and future eligible Units trained in this City. (same as Dojo, including unit types)
- Base Yields: 1
Spoiler Suggested image for Jinja's icon :
Omiwa Shrine, said to be the oldest existing Shinto shrine, and predates written history in Japan.
Implementation Notes
This uses existing database code.
Requires artwork.
Last edited: