Motivation:
Some people had a bit of an allergic reaction to the border blob version which is more hollistic toward border growth rate for all players.
That's understandable if you like how Authority currently plays. However I do believe Sovereignty is a bad mechanic:
So I offer this more targeted change as an alternative.
Proposal:
References:
This is a counterproposal to
Some people had a bit of an allergic reaction to the border blob version which is more hollistic toward border growth rate for all players.
That's understandable if you like how Authority currently plays. However I do believe Sovereignty is a bad mechanic:
Just in isolation, I think Sovereignty really needs to go.
It's one of those effects that scales in the late game, but in an Ancient Tree.
Furthermore, it actually gets stronger, which is somewhat pathological.
Finally, and most importantly perhaps, the effect it has is completely opaque. This is because you need to know that the exponent is 1.35 and that it gets reduced to 1.08 (i.e. almost-linear).
So I offer this more targeted change as an alternative.
Proposal:
- Change Sovereignty to
- Remove 20% exponent decrease
- Add +100% local border growth on the Court Chapel
- Add 3 Border Growth Points to Shrines, Stone Works, and Temples
Stone Works are niche but good for production. This lets you bring it forward in the build order in the relevant Cities
- Sovereignty renamed to Ceremony and text moved over
Ceremony fits better on the religious policy
this is a minor change for Enlightenment Era where a tech exists with the same name. It breaks civilopedia. Since we're changing this now, we can take the opportunity to fix it here. - Ceremony renamed Mysticism
A civ staple that somehow failed to make it into Civ V
the new text would read
"Mysiticism comes from the Ancient Greek word meaning ''to conceal'' and referred to the liturgical and spiritual aspect of early Christianity. Today the word encompasses all range of extraordinary or supernatural experience. Control over, and participation in, such events lent much credibility to rulers throughout history, in both religious and political domains."
References:
This is a counterproposal to
Motivation
Border Blob is defined as going full Authority tree and dipping 2 policies into Tradition to get Sovereignty. This combines the following 2 policies to create very high border expand yields that continue throughout the entire game:
Border Blob is defined as going full Authority tree and dipping 2 policies into Tradition to get Sovereignty. This combines the following 2 policies to create very high border expand yields that continue throughout the entire game:
- Imperium: Cities gain 20
Production and
Gold when their borders expand, scaling with Era (40 if all Authority policies are adopted). - Sovereignty:
Culture cost of tiles reduced by 20% (exponentially) in all Cities.
- redrum68
- Replies: 17
- Forum: Failed Proposals
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