Proposal:
- Remove Work Boats as a unit.
- Barbarians are allowed to pillage sea resources (they are currently disallowed from doing so).
- Workers can improve sea resources upon learning the prerequisite techs.
- Polynesian Melee and Gun units use the new build time for Fishing Boats (they currently build them instantly).
Rationale:
- It's not particularly fun to build Work Boats instead of Workers.
- Work Boats are a gamey, unrealistic unit. Why do we only have Civ VI style workers for sea resources and not land resources?
- It's weird that filthy Barbarians are disallowed from pillaging at sea. A comment in the code says that the reason why is that it would be too annoying, but I don't consider this a valid reason because Work Boats are now gone and because of my next bullet.
- Provides an additional reason to build ships early game to protect your Workers and Sea Resources.
Build times were chosen arbitrarily, just seemed "about right", but open to suggestions on changing them.
Interaction with hokath's proposal:
If https://forums.civfanatics.com/threads/9-108-integrate-civilian-puppet-purchases.701556/ also passes, because Work Boats are deleted, only Workers can be purchased in puppets.
Implementation Notes:
BuilderTaskingAI might need to be updated to allow this. Work Boats remain in Community Patch Only so the logic for them should not be deleted.
Should keep the Barbarian restriction in Community Patch Only, probably. This could be a CustomModOption.
Amendment #1: Added "Polynesian Melee and Gun units use the new build time for Fishing Boats."
- Remove Work Boats as a unit.
- Barbarians are allowed to pillage sea resources (they are currently disallowed from doing so).
- Workers can improve sea resources upon learning the prerequisite techs.
- Polynesian Melee and Gun units use the new build time for Fishing Boats (they currently build them instantly).
Improvement | Build Time |
| Fishing Boats | 500 (6 turns on Standard) |
| Offshore Platform | 700 (8 turns on Standard) |
Rationale:
- It's not particularly fun to build Work Boats instead of Workers.
- Work Boats are a gamey, unrealistic unit. Why do we only have Civ VI style workers for sea resources and not land resources?
- It's weird that filthy Barbarians are disallowed from pillaging at sea. A comment in the code says that the reason why is that it would be too annoying, but I don't consider this a valid reason because Work Boats are now gone and because of my next bullet.
- Provides an additional reason to build ships early game to protect your Workers and Sea Resources.
Build times were chosen arbitrarily, just seemed "about right", but open to suggestions on changing them.
Interaction with hokath's proposal:
If https://forums.civfanatics.com/threads/9-108-integrate-civilian-puppet-purchases.701556/ also passes, because Work Boats are deleted, only Workers can be purchased in puppets.
Implementation Notes:
BuilderTaskingAI might need to be updated to allow this. Work Boats remain in Community Patch Only so the logic for them should not be deleted.
Should keep the Barbarian restriction in Community Patch Only, probably. This could be a CustomModOption.
Amendment #1: Added "Polynesian Melee and Gun units use the new build time for Fishing Boats."
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