A BIG Problem

MrBiggBoy

High Admiral
Joined
Mar 24, 2002
Messages
196
Location
AEGIS Cruiser
Ok. Well I'm playing a game right now (Regent) and my allies have built about 4 cities on my island. I DESPERATELY NEED THOSE CITYSITES and I don't want to start a war. I'm researching astronomy right now, so I'm pretty far from Spies. What should I do????? :sniper: :suicide: OR :love:
 
get a lot of culture so they flip to you.:)
 
are all the cities of the same civ? If so, and if you REALLY want the land, then it might be worth it to start war. I go to war a lot over stuff like that, in otherwise peaceful games.
 
rush as much culture in the bordering cities as is possible. I'm curious to know why you need the cities and why you don't feel you can go to war over them though
 
If you go to war and take those cities the AI will probably make peace with you.
 
Well I'd in a Democracy (and YOU KNOW DEMOCRACY!!!;) ) and I feel that I want to avoid a full-scale onslaught right now :die!:. How many turns does it take to culture flip them?? My cities have MASSIVE culture, and so it's only a matter of time:goodjob: :goodjob: !!!!!!
 
If you are going to try to culture flip them, add towns as close to their borders as possible, and rush temples in those towns. The more you "squeeze" their sphere of influence with yours, the better the chance of a culture flip. Also very important is how high your culture is compared to theirs in the F8 culture graph - the better the ratio there, the better the chance of getting them to flip. But it still seems to include a large random factor and be hard to predict.

Are you much stronger than the other Civ in terms of "power" in the F8 histograph? If you are much stronger than them, and their towns in your area are still quite small, there's a chance you can convince them to just GIVE them to you, or at least some of them. To do that, talk to them, click on "active" to see existing deals, and click on peace to renogotiate peace. Then try to add the cities you want (note their names before coming to this screen) to the deal and see if they will go for it. But a couple of warnings about this approach:
1) It can backfire if they want something from you for peace. If you are willing to experiment and reload if it goes wrong, no harm done. Otherwise, don't try this unless you are a fair bit stronger.
2) You'll be committed to peace for 20 turns after doing this unless you don't mind a black mark on your reputation. So you might not want to do this and then attack them afterwards anyway. (But I would :lol: )
 
Originally posted by MrBiggBoy
Well I'd in a Democracy (and YOU KNOW DEMOCRACY!!!;) ) and I feel that I want to avoid a full-scale onslaught right now :die!:. How many turns does it take to culture flip them?? My cities have MASSIVE culture, and so it's only a matter of time:goodjob: :goodjob: !!!!!!

It is quite possible to wage war in democracy, just make sure you have enough happiness improvements for your citizens, give them some entertainment money, and make it quick. Last night I took out the French while in democracy, they were a small civ with too high of culture that had taken too many wonders from me, and the only one near me in the tech race. Also getting universal sufferage helps as well.
 
Are these young cities or old and well established? If they are young, then you shouldn't need to take all of them. After taking two of them, they might be willing to give you the others in a peace settlement. Then you will achieve your goal (and end the war) that much sooner.
 
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