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A call to artistsabout hexagons

Discussion in 'Civ3 - Creation & Customization' started by Steph, Feb 20, 2010.

  1. Vuldacon

    Vuldacon Dedicated to Excellence Supporter

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    I thought in order to have an Alpha Channel using PSP, the Image must be a PSP Image.
    I am not sure if anyone knows a way but I do not believe poser can render with a full Alpha Channel.
     
  2. Steph

    Steph Multi Many Tasks man Retired Moderator

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    This would look good for ships, not so much for the map I think.
    Anyway, it is possible if you are so willing to generate animation for ships with 12 directions instead of 6 (so including your beloved profile), the extra animation being used in range animation.
    And it's also possible to make one animation when firing port, and another when firing starboard... Instead of the only one available in civ.
    what prevents a battleship commander from pointing the turrets at the ennemy ship instead of turning the whole damn ship?


    It is possible to have PNG with full alpha channel (although I don't know how to do that with PSP). But of the png as the alpha channel, my game will use it.
     
  3. Vuldacon

    Vuldacon Dedicated to Excellence Supporter

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    Steph... In PSP, click Help and Type Alpha Channel in the search.
    also has PNG Optimizer Transparency Tab.
     
  4. Blue Monkey

    Blue Monkey Archon Without Portfolio

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    1. You say that there is a specific order in which the terrains are applied to the map. And also that the number of terrain types is extensible. So is the sequence hard-coded or is it definable in the editor?

    2. Can any terrain be next to any other? For example can desert & tundra join up? And can one finally have deep water harbors by putting sea right next to land or ocean next to reefs?

    3. What about terrains like jungles & mountains? Are they going to be overlays on a base graphic, or their own separate terrain type with separate files for desert mountains, polar mountains, lowland jungle, high altitude rainforest, etc.?
     
  5. Steph

    Steph Multi Many Tasks man Retired Moderator

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    You can modify the order in the editor

    Same here, the editor can be used (or perhaps it would be better in a future tense) to list what terrain can not be adjacent to another.

    Vegetation and relief, as the base terrain, are expandable. You can decide to have 10 times of mountains and 20 types of vegetation if you are ready to make all the graphics.
    I have no limit for that in the editor.

    I have some "types", like "base terrain", "coast", "vegetation", "mountain", "river", but then within each type you can have as many as you want.
    Including for instance having several types of rivers.
     
  6. Takhisis

    Takhisis brown-haired beauty

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    up yours!
    I'd rather we had a multi-hyper-flexible editor that can bend and stretch like modelling clay and leave the real texturing for later.
    Will city/landscape features (pipelines, drains, aqueducts, trade, etc. show?
    How will you display rivers and lakes?
     
  7. Steph

    Steph Multi Many Tasks man Retired Moderator

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    One step at a time!

    I need first to fix the relief with the new concept of altitude, before going further.

    I don't need perfect textures, but I need to be sure that the map engine is working fine, ie that for instance when putting a coast on the N and E, the graphics are place correctly, and tile nicely.

    The cliff texture can be very crude, but I need something that is at least the correct size and position, to check that the engine works.

    Then, when I can see some result for the relief, I can program correctly the rivers.

    Good actual graphics can come later.
     
  8. Steph

    Steph Multi Many Tasks man Retired Moderator

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    I still need help from an artist for the map graphics!
     
  9. Takhisis

    Takhisis brown-haired beauty

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    up yours!
    Sorry. I've been having ENORMOUS family troubles this past week. I'll try and show up on MSN sometime today/tonight/tomorrow.
     
  10. Steph

    Steph Multi Many Tasks man Retired Moderator

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    I've redone the coast mechanism :D.

    I hope you'll notice the map doesn't repeat itself too much.

     
  11. Kyriakos

    Kyriakos Alien spiral maker

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    The variation looks nice :)

    The terrain still is horrible. Got no help there?
     
  12. Steph

    Steph Multi Many Tasks man Retired Moderator

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    No... No artist to help.

    I had to male all the coast myself, that's why they are very simple (just a yellow line + a lighter blue zone).

    Next I will make a placeholder coastal cliff set, to allow having different types of coast.

    Then the transition between tiles using the new technique (which basically avoid having to make graphics for each type of terrain, you just create masks).

    And after that, I have to make the slope graphics for tile with altitude.
     
  13. Virote_Considon

    Virote_Considon The Great Dictator

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    Nice work on the coastlines!

    Will the modder be able to determine which coastline appears on a tile? If so, it could make for some very realistic world maps! :D
     
  14. Steph

    Steph Multi Many Tasks man Retired Moderator

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    Each "variation" is a small picture, that must fit in a relatively small area (ie near the edge of the hexagon).
    If you want a new on, you can just create it and add it to the folder where they are supposed to go.

    The system will "randomly" pick a variation when several are available.

    Here, I made 7x4 variations for each directions, (7 variatios, of for each direction there are 4 subtypes, depending if the hexagon to the left or right of this direction is land or sea).

    That's how you have a varied map.

    If you want, you can also use the "cycle variation" tool. And instead of using a random variation, you can cycle through them, and the engine will remember which one you want and always use it.

    So with this you can indeed make some really specific map graphics.

    You could even decide to make some graphics which are going much farther than the normal zone, as long as you know it's a specific variation that you will place manually, and may need to remove if it randomly goes somewhere it should not
     
  15. Kyriakos

    Kyriakos Alien spiral maker

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    Will this project be completed before the end of the world? (2012) :mischief:
     
  16. Steph

    Steph Multi Many Tasks man Retired Moderator

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    I think the map should move forwared relatively quickly now that I've managed to make the masking technique works.

    It would go faster with an artist to help.

    I spent two days to make my coast test graphics and clean them
     
  17. Kyriakos

    Kyriakos Alien spiral maker

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    Couldnt you use, at least as a placeholder, some of Ares' terrain?

    Terrain is something i simply do not plan to create...
     
  18. Steph

    Steph Multi Many Tasks man Retired Moderator

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    Did you notice I'm using hexagons and not squares?

    Beside, my map mechanism is very different from what is done in CivIII.
     
  19. Takhisis

    Takhisis brown-haired beauty

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    up yours!
    I get the point… can you hold on until Friday at least? This whole 'dying relatives' thing is not the best for modding, or for having a life at all. At leats exams will be temporarily over by then.
    They look nice, I really want to play with them but can't right now.
     
  20. Balthasar

    Balthasar Wise Man

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