OrsonM
Our man
- Joined
- Jan 1, 2011
- Messages
- 555
As I just saw the news of 2 new DLC packs (Danish and Explorers map pack), I got me thinking that from the few things that do work well in Civ V, DLC's are now working on schedulle.
It actually makes sense from Firaxis point of view. To expand, fix or stabilize the game for modders does not generate revenue (immediate revenue, that is), particularly this iteration of the game which has the most elaborate and ambitious design-minded version yet. Something that I'm sure Firaxis and the designers do not really have much of an intention to see modified with just about anyone. Their beautiful original Art Deco graphics replaced with pixelated stock images from the internet?, Designers are a proud folk, what took them 500+ hours to make they do not want to see it destroyed in 1 hour. But I digress...
Since Mods are for free (the gain is just a portfolio piece for the members of the team) modders have little to no incentive, just a platform. So how about some support for modders working on the next Fall From Heaven?, whoever they may be.
Now, modders aren't usually too keen on respecting some corporate business practices (particularly and mostly copyright), and even Fall From Heaven is a minor offender here:
http://kael.civfanatics.net/Credits.shtml
But you never know!. Counterstrike originated in this fashion and today it is a wonderful cashcow (even Steam had it's kickstart thanks to Counterstrike), Day of Defeat, DOTA, Tower Defense and Team Fortress were originated or promoted by modders. Likely because it's hard to be creative with a bunch of stockholders breathing down your neck, independent developers hold the key to the next generation of gaming (if not just to copy said independet developers ideas to port them on the android).
Could DLCs be expanded for modders?, should they be?
Charging 10 dollars for a mappack is probably the closest thing to highway robbery Firaxis has attempted yet (IMHO). What makes Firaxis maps so special?. Same thing about scenarios or new Civs. Why not open that door to independent developers, stating of course a few guidelines beforehand to keep the project lawsuit free and on track with the rest of the games design. Even a tiny percentage could be a great incentive for modders.
As long as Firaxis or 2k do not see a profit from modding, it is unlikely it'll be a priority any time soon. Offering modders a profitsharing DLC option for exceptional work might do trick.
It actually makes sense from Firaxis point of view. To expand, fix or stabilize the game for modders does not generate revenue (immediate revenue, that is), particularly this iteration of the game which has the most elaborate and ambitious design-minded version yet. Something that I'm sure Firaxis and the designers do not really have much of an intention to see modified with just about anyone. Their beautiful original Art Deco graphics replaced with pixelated stock images from the internet?, Designers are a proud folk, what took them 500+ hours to make they do not want to see it destroyed in 1 hour. But I digress...
Since Mods are for free (the gain is just a portfolio piece for the members of the team) modders have little to no incentive, just a platform. So how about some support for modders working on the next Fall From Heaven?, whoever they may be.
Now, modders aren't usually too keen on respecting some corporate business practices (particularly and mostly copyright), and even Fall From Heaven is a minor offender here:
http://kael.civfanatics.net/Credits.shtml
But you never know!. Counterstrike originated in this fashion and today it is a wonderful cashcow (even Steam had it's kickstart thanks to Counterstrike), Day of Defeat, DOTA, Tower Defense and Team Fortress were originated or promoted by modders. Likely because it's hard to be creative with a bunch of stockholders breathing down your neck, independent developers hold the key to the next generation of gaming (if not just to copy said independet developers ideas to port them on the android).
Could DLCs be expanded for modders?, should they be?
Charging 10 dollars for a mappack is probably the closest thing to highway robbery Firaxis has attempted yet (IMHO). What makes Firaxis maps so special?. Same thing about scenarios or new Civs. Why not open that door to independent developers, stating of course a few guidelines beforehand to keep the project lawsuit free and on track with the rest of the games design. Even a tiny percentage could be a great incentive for modders.
As long as Firaxis or 2k do not see a profit from modding, it is unlikely it'll be a priority any time soon. Offering modders a profitsharing DLC option for exceptional work might do trick.