Ahriman
Tyrant
Something that would be really useful; when a city state is allied to someone else, is there any way that the human player can see what their influence is (and thus how much the player would need to get ally status)? And if not, could this be implemented?
It would be really helpful to know. In a game I have now, the AI's have at least 200 influence with some city states I'm friends with. I wouldn't have increased my spending on those states (to try to get ally status) if I'd known that.
And given that large boosts are more efficient than small boosts, we don't want to make lots of small boosts to find the number we need.
Obviously the AI might turn around on their next turn and outbid me again, which is fine, but it would be nice to know if it is a huge waste to even try to get to ally status.
It would be really helpful to know. In a game I have now, the AI's have at least 200 influence with some city states I'm friends with. I wouldn't have increased my spending on those states (to try to get ally status) if I'd known that.
And given that large boosts are more efficient than small boosts, we don't want to make lots of small boosts to find the number we need.
Obviously the AI might turn around on their next turn and outbid me again, which is fine, but it would be nice to know if it is a huge waste to even try to get to ally status.