Hey all, I took some time away from writing strategy guides to put together a couple of retrospective articles about Civ V. I wrote a Top 10 list of good ideas, and another Top 10 list of bad ideas. Top 10 good ideas: http://www.megabearsfan.net/post/2015/06/03/Civ-V-retrospective-top-10-good-ideas.aspx Summary: 10. Customizable religion. 9. The pact of secrecy - which was removed - and preparing for war. 8. Tactical, 1upt, hex-based combat. 7. Cumulative cultural progress (social policies). 6. Strategic resource supply 5. Archaeology, great works, and tourism. 4. Natural Wonders. 3. City States. 2. Notification-based user interface. 1. Civilization unique traits, units, buildings, improvements, etc. And there's a 10 bad ideas: http://www.megabearsfan.net/post/2015/06/04/Civ-V-retrospective-top-10-bad-ideas.aspx Summary: 10. Can't raze capitals. 9. Insta heal 8. Chariot archer and anti-mounted upgrade paths. 7. Warmonger hate. 6. Removing cinematics and lowering production values. 5. Linear tech tree. 4. Snowballing, lack of viable catch-up mechanics and runaway controls. 3. Forcing small-scall tactical combat onto a large-scale nation-state map. 2. NO SUPPORT FOR MODS IN MULTIPLAYER 1. Focus on "strategy board game" feel rather than empire-management sim. I'm curious, what are everybody else's favorite and most hated features and mechanics? Feel free to read the full blog posts and comment there as well, if you see fit.