OK - after pouting my way through civ5, I'm making a concerted effort to try to like civ6 and having some success with that.... But - little bit of help using Modbuddy - and in particular, perhaps pointing me to a reference to tag/reference appropriateness - would be of great help. Forgive an old man, but I'm far more comfortable with the pre-Civ5 versions where making tweaks was always just a matter of some python or xml editing -- been a while since I've had to deal with compiled cross-referencing (and I was always terrible at it to begin with!).... Anyway, I'm literally just looking to make a modified civ - don't care about the art, I'm perfectly capable of understanding the tag text edits, etc - I've spent a couple of days watching videos and the like, but they all seem to be focused on 'flavor' edits, which I'm either not-so-addled that I understand or couldn't really care about. I'm just far more looking to do attribute changes... Plans to/would like to eventually create my own - but for now, I'm just struggling mightily to just use the sandbox template - but swap in existing leader/civ traits and buildings. I feel like if I could just get over that hump -- say, even creating a custom civ, but pairing with existing traits/etc, I'd be in business... but alas, crash central. I KNOW I'm just using the wrong references in the wrong places - and yes, I can read a schema, but I always seem to be finding myself at a dead-end where I bang my head on my desk, completely lost as to why what I've referenced where appears to be invalid. Can anyone point me to a reference guide - or a good demo - where the focus is less on "here's how to do the shading in your color scheme" or "here's how to change your envoy names" and more "here's the cross-reference to to game asset modifiers/traits/etc"?