Paeanblack
Prince
- Joined
- Dec 4, 2001
- Messages
- 518
You're comparing the elephants to chariots and saying elephants are better because of certain terrain. While certainly true, that's not comparing the units fairly. Which terrain you will you have around your empire is dependent on map settings and luck, if you play with the elephants with the mindset of hills and marshes, with they still live up to your expectations if you start on plains or grassland? Or even if you have rough terrain, what if you build a road to your enemy? Then the higher movement speed of chariots will really be pronounced.
I am assuming a random assortment of terrain across a map. In a flat race, a chariot archer moves 4 tiles for the elephant's 3. Once rough terrain is encountered, the elephant moves 2 tiles for the chariot's 1.
At least in the maps I've encountered, there simply isn't enough open ground for the chariot to move faster than the elephant. It takea 8 tiles of chariot advantage to make up for 2 tiles for elephant advantage. In practice, the elephant is the faster cross-country mover. It is also the more flexible mover. It can climb a hill/enter a forest, see a spearman on the other side, and retreat on the same turn. If a chariot tries the same thing, it dies.
Raw movement points don't tell the whole story. The third MP is much more valuable than the fourth. Dropping the rough terrain penalty more than makes up for the drop from 4MP to 3MP.

