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A classification of Civ gameplay elements

Son of Moose

Warlord
Joined
Oct 30, 2005
Messages
157
Hi there

This is a more "open-ended" (and hopefully user-friendly) version of my other "Civ 4 gameplay mechanics" thread in the Ideas and Suggestions forum. :)

I have only just started my attempt at classifying the various major elements appearing in the Civilization franchise (together with various relevant [and potentially interesting] suggestions made by other members of the community - highlighted in blue).

Here goes (and I would be MOST interested in receiving further ideas and suggestions). This list will be periodically edited to reflect them: :king:


PRIMARY GAMEPLAY DRIVERS:

Wealth (gold coins)
Research (beakers)
Culture
Production (hammers)
Zeal (promoted by a specialist priest)


SECONDARY GAMEPLAY DRIVERS:
[that directly affect the primary gameplay drivers]

Resources
- Strategic (affect production ability)
- Luxury (affect happiness)
Happiness (affects rate of production)
Civics (affect wealth and production)
Corporations (affect wealth)
Religion (affects wealth and production)
Infrastructure
- Military (to enable military buildings)
- Cultural (to enable cultural buildings)
- Civic (to enable civic buildings)



TERTIARY GAMEPLAY DRIVERS:

Spies
Propaganda
Empire size
Leader "dread"



INDIVIDUAL CITIES:

Creation:

Buildings
Workers (requiring people, coins and time)
Military units (requiring people, coins and time)
Weapons (requiring resources, coins and time)

Specialist functioning:

Specialists
Great people
- Great Artist
- Great Engineer
- Great Merchant
- Great Scientist

INDIVIDUAL UNITS:

Abilities:

Movement
Combat abilities
ZoC (Zone of Control)
Logistics (supply factors)
Morale
Affected by:
- Religious fanaticism
- Leadership ability (linked to the player's ongoing strategic and tactical abilities)
Consequences of positive morale:
- Increased combat effectiveness
Consequences of negative morale:
- Desertions
- Disobedience of orders



PLAYER RELATIONSHIP DRIVERS:

Religion
Diplomacy
Trade
Propaganda


NEGATIVE EVENTS:

Rebellions in cities
 
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