I propose a simple solution to add an exciting combat dynamic to the game. It is a compromise between the old stacking system and the new one unit per tile.
How to handle stacking:
This will bring back the feel of having the stacks from previous civs while adding dimension to the battlefield as terrain would naturally (and realistically) hinder movement of large armies somewhat.
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Also, bring back the Civ 4 style of gold from town improvements. Like when you built a cottage you got one gold from the the improvement. When the tile is worked over time the amount of gold collected increases as the tile becomes a town, then a city, etc.
This was WAY better than the current method of just throwing down a trading post. It also would be more appealing visually.
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Also, do you realize you can have the technology to build chariot archers without knowing horseback riding or archery?
How to handle stacking:
- Each tile has a "max load" stat which represents how many units it can support without overcrowding. (You can even call this new tile stat 'portage')
- Empty plains, grasslands, tundra and deserts can hold 3 units
- Hilly or forested terrain can hold 2 units
- Hilly AND forested terrain can hold 1 unit
- Improvements do not affect this number
- Cities always have a "max load" of 3
- Workers, settlers and generals cost nothing (this way you can still stack workers to build improvements faster or for storage)
This will bring back the feel of having the stacks from previous civs while adding dimension to the battlefield as terrain would naturally (and realistically) hinder movement of large armies somewhat.
----------
Also, bring back the Civ 4 style of gold from town improvements. Like when you built a cottage you got one gold from the the improvement. When the tile is worked over time the amount of gold collected increases as the tile becomes a town, then a city, etc.
This was WAY better than the current method of just throwing down a trading post. It also would be more appealing visually.
----------
Also, do you realize you can have the technology to build chariot archers without knowing horseback riding or archery?