Puppeteer
Emperor
Playing a preview mock-up game for 4otm1, I accidentally entered the world builder when trying to figure out if there was a way to reroll the start with the same parameters. One or two clicks and I had the whole map revealed. I think there's a hotkey for it, too. I guess the same thing was doable with Civ3 and other GOTMs via an external editor, but it seems really simple to open it in the editor from the game now. I know there are a lot of new people on board the forums for Civ4; I'd just like to say please keep the 4otm's honest and play fair.
My idea is for you Python hackers. There is already a game log function in the UI. Perhaps someone can add a turnlog user form UI to the game for QSCs, SGs and turnlog-style storytellers. The game knows what year it is and what events are happening, so just direct the log or portions of the log (techs, religions, new cities, production, new civs met, etc.. standard QSC stuff) to a text, HTML or XML file along with (optional) freeform text input from the user for comments on that turn.
Lucky-special bonus points for:
* Integrating screenshots
* XML-XSLT translation to any or all of: HTML, text, forum vB code, OpenDocument
* Theme-able stylesheets
EDIT: eotinb implemented the gamelog idea. Thanks eotinb!
My idea is for you Python hackers. There is already a game log function in the UI. Perhaps someone can add a turnlog user form UI to the game for QSCs, SGs and turnlog-style storytellers. The game knows what year it is and what events are happening, so just direct the log or portions of the log (techs, religions, new cities, production, new civs met, etc.. standard QSC stuff) to a text, HTML or XML file along with (optional) freeform text input from the user for comments on that turn.
Lucky-special bonus points for:
* Integrating screenshots
* XML-XSLT translation to any or all of: HTML, text, forum vB code, OpenDocument
* Theme-able stylesheets
EDIT: eotinb implemented the gamelog idea. Thanks eotinb!