Patine
Deity
- Joined
- Feb 14, 2011
- Messages
- 10,965
I had a sleepless night last night, and this crazy idea for a scenario hit. Since my last three ideas either had a lot of mechanical problems to them I couldn't easily solve and/or failed to generate long-term interest in the forum after a certain, I thought maybe I'd throw out there a more exciting and outre idea. After all, if it doesn't catch I have a large stock of potential other ideas I may like to do, many of which are virgin Civ2 territory. Okay, here goes.
It's an alternate reality. The year is 1958. However, it is the worst possible circumstance. The darkest day. The sum of all fears. The Axis Powers have effectively won a decisive victory in WW2. I don't yet have a full alternate timeline of the march of tragedy, but it's pretty bad. However, though it may look bleak, it's not actually the end...
By this point (the culmination of a process already seen in the RW era) most of the areas effectively under Axis control are run through puppet or proxy states, run by like-minded native leaders with some autonomy, but under a firm, but not necessarily micro-managing hand. Only certain areas (such as most of the homelands of the major vanquished Allied powers and some other areas) are under direct occupation and administration by the major Axis Powers. Also, not all areas were bothered to be invaded and conquered; a South American Federation and four independent Islamic states (Turkey, a united monarchy on the Arabian Peninsula, Persia, and Afghanistan) all gave up without a fight at the end and were allowed to go about their business mostly so long as they didn't build significant armed forces or cause trouble for the Axis.
However, although their official governments and armed forces, major cities and centres of population, and industrial bases, have been defeated, there remain hold out remnants of the Allied Powers in the hinterlands preparing to seize the slim shadow of hope of grasping victories from the jaws of defeat. However, it's an uphill battle...
The Four Free Powers is the player civilization. These four groups are hold out bases and towns in the rural and wild regions and the US and Canada, a South African rebel republic to the South African proxy state installed by the Germans, Australian outback communities struggling against the Japanese Southern Skies Protectorate, and Jewish kibbutzim farmers in the former Palestine Mandate who took up arms after the fall of Egypt and the pro-Axis coup in the Kingdom of Iraq. There will be triggers to start local uprisings in China, the Philippines, the British Isles, and France, as well, and a few unorthodox tactics will be possible (like "recomissioning" Me-262's and PzKw VI's, privateering high seas shipping, and other things of that sort). Also, the successor state of the USSR, the Siberian Worker's State, which holds out in a rugged part of Siberia that due to terrain and climate, neither Germany nor Japan would fully defeat, is still out there and may honour it wartime alliance but, do to a crash in communications after the war, will have to be reconnected entirely. Also, a disastrous likely war between Germany and Japan, with Mussolini and emboldened German proxy states feeling they're not getting their fair share of the spoils, complicating things, could, if pushed, hasten the downfall of Fascist World Order.
This scenario, although definitely a post-WW2 alternate history, is meant to have the feeling of being up against a massive and monstrous of tyranny and imperialism that begins outgunning you in all ways to start with, much like the original Star Wars trilogy (without the Jedi element). Let me know what you think; if you like it, you think it's stupid, you think it couldn't work, etc.
It's an alternate reality. The year is 1958. However, it is the worst possible circumstance. The darkest day. The sum of all fears. The Axis Powers have effectively won a decisive victory in WW2. I don't yet have a full alternate timeline of the march of tragedy, but it's pretty bad. However, though it may look bleak, it's not actually the end...
By this point (the culmination of a process already seen in the RW era) most of the areas effectively under Axis control are run through puppet or proxy states, run by like-minded native leaders with some autonomy, but under a firm, but not necessarily micro-managing hand. Only certain areas (such as most of the homelands of the major vanquished Allied powers and some other areas) are under direct occupation and administration by the major Axis Powers. Also, not all areas were bothered to be invaded and conquered; a South American Federation and four independent Islamic states (Turkey, a united monarchy on the Arabian Peninsula, Persia, and Afghanistan) all gave up without a fight at the end and were allowed to go about their business mostly so long as they didn't build significant armed forces or cause trouble for the Axis.
However, although their official governments and armed forces, major cities and centres of population, and industrial bases, have been defeated, there remain hold out remnants of the Allied Powers in the hinterlands preparing to seize the slim shadow of hope of grasping victories from the jaws of defeat. However, it's an uphill battle...
The Four Free Powers is the player civilization. These four groups are hold out bases and towns in the rural and wild regions and the US and Canada, a South African rebel republic to the South African proxy state installed by the Germans, Australian outback communities struggling against the Japanese Southern Skies Protectorate, and Jewish kibbutzim farmers in the former Palestine Mandate who took up arms after the fall of Egypt and the pro-Axis coup in the Kingdom of Iraq. There will be triggers to start local uprisings in China, the Philippines, the British Isles, and France, as well, and a few unorthodox tactics will be possible (like "recomissioning" Me-262's and PzKw VI's, privateering high seas shipping, and other things of that sort). Also, the successor state of the USSR, the Siberian Worker's State, which holds out in a rugged part of Siberia that due to terrain and climate, neither Germany nor Japan would fully defeat, is still out there and may honour it wartime alliance but, do to a crash in communications after the war, will have to be reconnected entirely. Also, a disastrous likely war between Germany and Japan, with Mussolini and emboldened German proxy states feeling they're not getting their fair share of the spoils, complicating things, could, if pushed, hasten the downfall of Fascist World Order.
This scenario, although definitely a post-WW2 alternate history, is meant to have the feeling of being up against a massive and monstrous of tyranny and imperialism that begins outgunning you in all ways to start with, much like the original Star Wars trilogy (without the Jedi element). Let me know what you think; if you like it, you think it's stupid, you think it couldn't work, etc.