cgannon64
BOB DYLAN'S ROCKIN OUT!
Everyone knows the economic system is civ is extremely simple: you make money on every tile you work, some of that money is taken away via corruption, and you devote a percentage of that money to science, happiness, or straight income. I think this is a simplistic version of the real economies. So, I was wondering, is it possible to deepen the economic system without making it something only economists could understand? So I had a few ideas (some are not mine, borrowed from other threads), just wondered if you like them, feel free to add some.
- Letting the Wall Street "crash" giving you no or negative income for x turns. This was brought up in the PTW chat, I thought it was a cool idea. Civs could go into depressions, lower happiness, lower income, depressions could be resulting from wars, etc.
- This one I thought of, but it might be too complicated. What if, instead of just having "gold", each civ has their own currency? This could have inflation /deflation and add a little depth to the trading system. Of course, this could get complicated easily.
- Maybe, each citizen could be given a class (poverty, middle, rich) and this could alter their production/food/commerce output. For example, rich citizens would be rare, but they would produce much more shields/food/gold. Middle class citizens would be our normal citizens, and pretty common. Poor citizens would be rare, but not as rare as rich, and would have sub-average output. These numbers could change based on whether your civ is in a depression, is happy or sad, etc.
Any other ideas? Feel free to give suggestions on how to change mine, and maybe the economic system in civ could be a little better.
CG
- Letting the Wall Street "crash" giving you no or negative income for x turns. This was brought up in the PTW chat, I thought it was a cool idea. Civs could go into depressions, lower happiness, lower income, depressions could be resulting from wars, etc.
- This one I thought of, but it might be too complicated. What if, instead of just having "gold", each civ has their own currency? This could have inflation /deflation and add a little depth to the trading system. Of course, this could get complicated easily.
- Maybe, each citizen could be given a class (poverty, middle, rich) and this could alter their production/food/commerce output. For example, rich citizens would be rare, but they would produce much more shields/food/gold. Middle class citizens would be our normal citizens, and pretty common. Poor citizens would be rare, but not as rare as rich, and would have sub-average output. These numbers could change based on whether your civ is in a depression, is happy or sad, etc.
Any other ideas? Feel free to give suggestions on how to change mine, and maybe the economic system in civ could be a little better.
CG