Well, if this is the only way for me to learn how to play this hellish game, then I suppose I have no choice. I was quite thorough, taking the time each turn to write down exactly what I did. So this post will be long. I hope you have the patience to read it. The saved games will be included (the new game, and the last turn I played). I will also try to include screen shots, so I may have to edit this post a few times to get it right.
This is a Warlords game, and my first (well, my first serious one). I played as Ragnar on a Standard Continents Map (Temperate/Medium Sea Level). You can look at what I've done so far, but I will not continue playing until I get some feedback. If I have done too many things wrong, so be it. I will learn from that I suppose. But if I have done some things right, let me know. I want to find out exactly what my problem is so I can get over and start WINNING. So... here is a cut-and-pasted turn by turn list:
4000 BC: Settled in place. Growth in 11 turns. Started building a worker. Popped the hut on the left for a map. Starting researching Agriculture (for the corn, and then Animal Husbandry for the pigs). Changed mind on worker and built a scout instead (8 turns instead of 15 for the worker).
3960 BC - 3840 BC: Continued scouting out the map with the scout.
3800 BC: Capital's borders grew and popped the hut on the right for Animal Husbandry.
3760 BC - 3720 BC: Continued scouting the map.
3680 BC: Finished researching Agriculture. Started researching mining for the many hills. Continued scouting.
3640 BC: Population reached 2, scout will be completed in 1 more turn. Scout found a nice location with gems, elephants, corn, sugar and a lake for fresh water.
3600 BC: At population 2 the scout is finished, and a worker is now being built and will finish in 12 turns. The second scout is sent out in a new direction down south.
3560 BC: Still scouting around.
3520 BC: A crap-load of desert to the south, but horses in sight. And a hut for each scout can be popped on the next turn.
3480 BC: Popped a hut with each scout. One for 22 gold, the other XP.
3440 BC: Mining is researched. Now going for Bronze Working. Continued scouting.
3400 BC: Promoted a scout to Woodsman II.
3360 BC - 3320 BC: Still uncovering the map with these damned scouts.
3280 BC: Popped a hut for Archery. That's two free techs so far. Not too shabby.
3240 BC: Still uncovering the map.
3200 BC: Met Washington. Powdered wig and wooden teeth. Smoked hemp.
3160 BC: Got into a scrap with some wolves and kept scouting.
3120 BC: Worker completed. Growth in 7 more turns. Chose to build a warrior (7 turns). Started moving towards to pigs since they give 6 food and the corn only gives 5 (not irrigated).
3080 BC: Workers begin building a pasture on the pigs, the scouts keep scouting as scouts do.
3040 BC - 3000 BC: Uneventful scouting.
2960 BC: Bronze Working is finished. Holding off slavery until pop 3/warrior. Began researching The Wheel.
2920 BC: Someone founded Buddhism. Damn that was slow. The pig farm is completed, so now they're headed for the corn.
2880 BC: Lions nearly ate one of the scouts. Warrior is completed. Since a settler can be built in 12 turns, and 3 population is seldom enough to whip a settler until it's too late anyway, I hold of enabling the slavery civic for now and build a settler while the warrior heads to the new city location (gems, bronze, marble). The worker is working on the corn farm now. The wounded scout is healing on a forested hill, hoping not to bleed all over it.
2840 BC: The healthy scout continues up north looking for rival cities. They can't be too far, the bastards.
2800 BC: Ghandi shows up being all Ghandi-ish. I think I may have found a better site for bronze.
2760 BC: I'm torn between two city sites. Both settle on the bronze, but one gets the gems and not the marble... tough choice.
2720 BC: I decided my 1st decision was probably the best, despite the forest. I'll be able to cut them down eventually, so there.
2680 BC: The Wheel is complete. Mysticism is next for monuments. I am not creative, after all. The worker is now headed for a hill to build a mine.
2640 BC: Worker (that's his name) started building the mine. The wounded scout finally healed up, and so he's back off to discover whatever the hell's out there.
2600 BC: Scouted and scouted more.
2560 BC: Someone founded Hinduism. Usually these guys are so much quicker to found a religion. They must have lost their faith like I have.
2520 BC: Finally found Ghandi's humble home. In the tundra. Ha! How do YOU like it?
2480 BC: 1st settler is complete, and he's off to the site I planned out. Now I build a barracks (4 turns). The mine is complete, and the city seems to like using it, so the worker is off to build another 1 Food/3 Production/1 Commerce mine.
2440 BC: Mysticism is complete. Now I feel like I'm in the poor house, so I get to work on Pottery. Maybe making dish-ware is too girly for Vikings, but what the hell. We all need a pot to piss in. And Vikings are financial, apparently. I didn't know they were so good with money. The game doesn't seem to like my choice of city location, but I couldn't care less what THIS game wants.
2400 BC: Settler is getting close to the new site that the warrior is fortified on.
2360 BC: I disagree with the game's suggestion. I will sacrifice the marble for some sugar. Bah! I'll get sugar in my 3rd city, so there.
2320 BC: Barracks completed in the capital. Grows in 3 turns. A warrior will take 3 turns, so I build it. He will go and guard the 3rd city site I have planned out in my head, which is near a lake and will provide sugar, ivory, corn, and gems, and a few hills on top of that. The settler forms my 2nd city right where I wanted, and I begin building a monument there.
2280 BC: The 2nd mine in the capital is finished, but I still don't have Pottery, so I build another mine on a grassland hill.
2240 BC: The warrior is completed and moved to the 3rd city site. The population will grow in 1 turn so I build an archer for defense (4 turns).
2220 BC - 2200 BC: The warrior makes his way to the 3rd city site.
2160 BC: Pottery is done. I need to know where the iron is, and it will take 17 turns to do so. But at least I will have copper in any case.
2120 BC: The warrior was attacked by a panther and was wounded, so he'll heal up for now. The scouts found Ghandi's 2nd city. I suppose Washington must be in the upper east portion of the map, which is all that is left to uncover on this continent. I hope.
2080 BC: The archer is complete. The population is 4 and grows in 1 turn, but a settler can be built in 7 turns thanks to the overflow, so I go for that. The 3rd mine is complete and I feel the need to build cottages on the grassland near the river.
2040 BC: Ghandi has horses already. Blech.
2000 BC: But soon I'll have elephants!
1960 BC: The Most Advanced Civilizations... I am 3rd in the tech race. Somehow.
1920 BC: The monument in the 2nd city is complete and a barracks is now in the works. Usually this would be a granary, but the barbarians in Warlords seem more aggressive.
1880 BC: Some stinky smelly barbarians have killed my Woodsman II scout. You will all pay for this!
1840 BC: My Woodsman I scout is hiding in some trees looking stupid. Somehow I don't think he'll do any better.
1800 BC: 2nd settler is complete. He's on his way to the 3rd city site. Time for a granary at population 4, and growth in 1 turn.
1760 BC: Time to enable slavery at pop 5. Building another cottage in the capital.
1770 BC: The game doesn't like my 3rd city choice either. But I again refuse to give a damn. Jungle does not equal worthless.
1680 BC: I whip the granary in my capital because the happiness cap is about to crack. This is the least amount of whipping I've ever done. Usually I whip my people's brains out.
1640 BC: My other scout is murdered by those barf-smelling barbarians. Now I am scout-less. The overflow from whipping the granary allows me to build a worker in 4 turns, so I do it. My 3rd city has now been settled, and a monument is in its queue. Now it seems Ghandi has sent his warrior down to check out MY land. That is forbidden and punishable by death, you know. Curiosity is a virtue that will leave you dead and mangled in a ditch, I says.
1600 BC: My current worker needs to build roads from the capital to the closest city, and he gets to it.
1560 BC: The worker is still building roads.
1520 BC: 2nd Worker (his name also) is complete, and begins hooking up the pigs and corn, something I didn't have time for earlier. Health wasn't an issue then but it is starting to become one, or will be. Sometime in the future. Seeing as how Vikings never bath. The barracks in the 2nd city are complete and I begin on an archer for defense, and build an archer in the capital as well since it will take 4 turns, and the population will also grow in 4 turns. The archer in the 2nd city will take 8 turns, since there's nothing there but humid jungle.
1480 BC: Iron Working is finished. I go for masonry for the marble in my 2nd city, but it seems iron is nowhere in any of my cities thus far. There is one just outside my 3rd city, and one near the water. The borders of my 2nd city expand and trap Ghandi's loser warrior. Here is where I quit for now. I want to hear what you think of my decision making skills or lack thereof. And what the hell should I do next?
This is a Warlords game, and my first (well, my first serious one). I played as Ragnar on a Standard Continents Map (Temperate/Medium Sea Level). You can look at what I've done so far, but I will not continue playing until I get some feedback. If I have done too many things wrong, so be it. I will learn from that I suppose. But if I have done some things right, let me know. I want to find out exactly what my problem is so I can get over and start WINNING. So... here is a cut-and-pasted turn by turn list:
4000 BC: Settled in place. Growth in 11 turns. Started building a worker. Popped the hut on the left for a map. Starting researching Agriculture (for the corn, and then Animal Husbandry for the pigs). Changed mind on worker and built a scout instead (8 turns instead of 15 for the worker).
3960 BC - 3840 BC: Continued scouting out the map with the scout.
3800 BC: Capital's borders grew and popped the hut on the right for Animal Husbandry.
3760 BC - 3720 BC: Continued scouting the map.
3680 BC: Finished researching Agriculture. Started researching mining for the many hills. Continued scouting.
3640 BC: Population reached 2, scout will be completed in 1 more turn. Scout found a nice location with gems, elephants, corn, sugar and a lake for fresh water.
3600 BC: At population 2 the scout is finished, and a worker is now being built and will finish in 12 turns. The second scout is sent out in a new direction down south.
3560 BC: Still scouting around.
3520 BC: A crap-load of desert to the south, but horses in sight. And a hut for each scout can be popped on the next turn.
3480 BC: Popped a hut with each scout. One for 22 gold, the other XP.
3440 BC: Mining is researched. Now going for Bronze Working. Continued scouting.
3400 BC: Promoted a scout to Woodsman II.
3360 BC - 3320 BC: Still uncovering the map with these damned scouts.
3280 BC: Popped a hut for Archery. That's two free techs so far. Not too shabby.
3240 BC: Still uncovering the map.
3200 BC: Met Washington. Powdered wig and wooden teeth. Smoked hemp.
3160 BC: Got into a scrap with some wolves and kept scouting.
3120 BC: Worker completed. Growth in 7 more turns. Chose to build a warrior (7 turns). Started moving towards to pigs since they give 6 food and the corn only gives 5 (not irrigated).
3080 BC: Workers begin building a pasture on the pigs, the scouts keep scouting as scouts do.
3040 BC - 3000 BC: Uneventful scouting.
2960 BC: Bronze Working is finished. Holding off slavery until pop 3/warrior. Began researching The Wheel.
2920 BC: Someone founded Buddhism. Damn that was slow. The pig farm is completed, so now they're headed for the corn.
2880 BC: Lions nearly ate one of the scouts. Warrior is completed. Since a settler can be built in 12 turns, and 3 population is seldom enough to whip a settler until it's too late anyway, I hold of enabling the slavery civic for now and build a settler while the warrior heads to the new city location (gems, bronze, marble). The worker is working on the corn farm now. The wounded scout is healing on a forested hill, hoping not to bleed all over it.
2840 BC: The healthy scout continues up north looking for rival cities. They can't be too far, the bastards.
2800 BC: Ghandi shows up being all Ghandi-ish. I think I may have found a better site for bronze.
2760 BC: I'm torn between two city sites. Both settle on the bronze, but one gets the gems and not the marble... tough choice.
2720 BC: I decided my 1st decision was probably the best, despite the forest. I'll be able to cut them down eventually, so there.
2680 BC: The Wheel is complete. Mysticism is next for monuments. I am not creative, after all. The worker is now headed for a hill to build a mine.
2640 BC: Worker (that's his name) started building the mine. The wounded scout finally healed up, and so he's back off to discover whatever the hell's out there.
2600 BC: Scouted and scouted more.
2560 BC: Someone founded Hinduism. Usually these guys are so much quicker to found a religion. They must have lost their faith like I have.
2520 BC: Finally found Ghandi's humble home. In the tundra. Ha! How do YOU like it?
2480 BC: 1st settler is complete, and he's off to the site I planned out. Now I build a barracks (4 turns). The mine is complete, and the city seems to like using it, so the worker is off to build another 1 Food/3 Production/1 Commerce mine.
2440 BC: Mysticism is complete. Now I feel like I'm in the poor house, so I get to work on Pottery. Maybe making dish-ware is too girly for Vikings, but what the hell. We all need a pot to piss in. And Vikings are financial, apparently. I didn't know they were so good with money. The game doesn't seem to like my choice of city location, but I couldn't care less what THIS game wants.
2400 BC: Settler is getting close to the new site that the warrior is fortified on.
2360 BC: I disagree with the game's suggestion. I will sacrifice the marble for some sugar. Bah! I'll get sugar in my 3rd city, so there.
2320 BC: Barracks completed in the capital. Grows in 3 turns. A warrior will take 3 turns, so I build it. He will go and guard the 3rd city site I have planned out in my head, which is near a lake and will provide sugar, ivory, corn, and gems, and a few hills on top of that. The settler forms my 2nd city right where I wanted, and I begin building a monument there.
2280 BC: The 2nd mine in the capital is finished, but I still don't have Pottery, so I build another mine on a grassland hill.
2240 BC: The warrior is completed and moved to the 3rd city site. The population will grow in 1 turn so I build an archer for defense (4 turns).
2220 BC - 2200 BC: The warrior makes his way to the 3rd city site.
2160 BC: Pottery is done. I need to know where the iron is, and it will take 17 turns to do so. But at least I will have copper in any case.
2120 BC: The warrior was attacked by a panther and was wounded, so he'll heal up for now. The scouts found Ghandi's 2nd city. I suppose Washington must be in the upper east portion of the map, which is all that is left to uncover on this continent. I hope.
2080 BC: The archer is complete. The population is 4 and grows in 1 turn, but a settler can be built in 7 turns thanks to the overflow, so I go for that. The 3rd mine is complete and I feel the need to build cottages on the grassland near the river.
2040 BC: Ghandi has horses already. Blech.
2000 BC: But soon I'll have elephants!
1960 BC: The Most Advanced Civilizations... I am 3rd in the tech race. Somehow.
1920 BC: The monument in the 2nd city is complete and a barracks is now in the works. Usually this would be a granary, but the barbarians in Warlords seem more aggressive.
1880 BC: Some stinky smelly barbarians have killed my Woodsman II scout. You will all pay for this!
1840 BC: My Woodsman I scout is hiding in some trees looking stupid. Somehow I don't think he'll do any better.
1800 BC: 2nd settler is complete. He's on his way to the 3rd city site. Time for a granary at population 4, and growth in 1 turn.
1760 BC: Time to enable slavery at pop 5. Building another cottage in the capital.
1770 BC: The game doesn't like my 3rd city choice either. But I again refuse to give a damn. Jungle does not equal worthless.
1680 BC: I whip the granary in my capital because the happiness cap is about to crack. This is the least amount of whipping I've ever done. Usually I whip my people's brains out.
1640 BC: My other scout is murdered by those barf-smelling barbarians. Now I am scout-less. The overflow from whipping the granary allows me to build a worker in 4 turns, so I do it. My 3rd city has now been settled, and a monument is in its queue. Now it seems Ghandi has sent his warrior down to check out MY land. That is forbidden and punishable by death, you know. Curiosity is a virtue that will leave you dead and mangled in a ditch, I says.
1600 BC: My current worker needs to build roads from the capital to the closest city, and he gets to it.
1560 BC: The worker is still building roads.
1520 BC: 2nd Worker (his name also) is complete, and begins hooking up the pigs and corn, something I didn't have time for earlier. Health wasn't an issue then but it is starting to become one, or will be. Sometime in the future. Seeing as how Vikings never bath. The barracks in the 2nd city are complete and I begin on an archer for defense, and build an archer in the capital as well since it will take 4 turns, and the population will also grow in 4 turns. The archer in the 2nd city will take 8 turns, since there's nothing there but humid jungle.
1480 BC: Iron Working is finished. I go for masonry for the marble in my 2nd city, but it seems iron is nowhere in any of my cities thus far. There is one just outside my 3rd city, and one near the water. The borders of my 2nd city expand and trap Ghandi's loser warrior. Here is where I quit for now. I want to hear what you think of my decision making skills or lack thereof. And what the hell should I do next?