I'll look into that; thanks for mentioning it .The mouseover text for the Border Fort action button says "Radar Tower"
I can't understand why the unit producing wonders didn't change in the last patch - I did alter them all, but it probably didn't save properly. That's the first thing that will change in v2.03.Note on 2.02 patch, I should have checked before starting a game, but the wonders are still producing the wrong units. The Hulc change is there, so I assume it's an upgraded .biq file.
I don't know why you can't build the mandapam; the only thing I can think of is to ask if you have a large enough empire to build a "forbidden palace" type SW?Maybe I'm missing something obvious, but I'm playing as Harappa & don't seem to be able to build the Mandapam in any of my cities.
Good .Ok, the Coritani are now rulers of the world with a diplo win.
I never really play with much of a navy, so perhaps have overlooked this. Some later ships, such as longships, have lethal sea bombardment - are you suggesting this should be the case with more ships?Edited the biq file to fix unit producing wonders, an only other play issue that forgot about was the inability to bombard with ships. The Bombard special abililty is not checked so I can't bombard but the AI can bombard.
Egypt is overpowered due to me making a little mistake . I thought that seeing as the Hyksos are no longer in the game, the Egyptians could use the war chariot as a flavour unit and changed the stats to match other chariots. However, what I forgot to do was to change the prerequisite tech from animal domestication to chariotry. This has now been addressed, but probably explains the rise of Egypt in all of your games!Egypt has been a pain in ever game I have played that they are in, so far. They seem to like to make demands early and usually attack me after I have 5 or 6 cities. They can be a pain if they have got to the war chariots that they get early.
How about I put right of passages in with administration in early era 2?I don't know how others feel about this, but if I had one wish in this mod, it would be that Right of Passage treaties could be negotiated before the third era. Each time I have played, I have found myself attacked by an enemy who is not my neighbor, who is, in fact, sometimes twice removed from being my neighbor. The enemy can pass through as many civs as it needs to attack me but I cannot respond without declaring war on additional civs. This forces you to fight a defensive war, and unlike my government, I have learned the lessons of Vietnam. If you can't get to the source (or won't), you can't win. The prospect of fighting off endless waves of invaders is not an inviting one. Nor is a flank attack possible since the proper type of ship isn't available until the middle of the second age and even then, intervening oceans might make them useless.
Thanks for all your comments and the insight into your individual games. I'm looking to work on a new patch when I get a couple of hours, which may or may not be tonight. I need time to update the civilopedia with a couple of things, such as the entries for some of the new civs.