QES
Court Jester
Alright, so Im not sure where this is going.
I'm sure that thrills you all to no end.
The thing of it is, I am a huge fan of Phantom of the Opera.
<Insert Flame here>
And dark fantasy is a particular favorite of mine (hence the undying love of FfH). But there isnt that overwhelming sense of ..well, DOOM yet.
The Overture of the Phantom has that quality of Grabbing you by your man parts, without asking your premission, and saying something akin to "Welcome to the last show you'll ever see.."
Now, if you've never been to a perfect rendition of the Phantom, or dont particularly enjoy that sort of experiance, buzz off, and forget you saw this thread.
But I was thinking of how cool it would be that after Tech X is discovered, some random little invisable unit perhaps named..."the phantom" in homage, could sneak into everyone's cities and cause havoc. The only trick is, you'd need a special unit/units? That would roust him from your city, and send him gallavanting away. He'd NEVER die. He'd just reappear elsewhere after a few turns and cause havoc again.
My thoughts are that while he is in a city, buildings get strange modifiers. Specifically anything to do with, well theatrics, or populace control would be his playthings.
Sample Ideas:
Carnival/Festival - Caged Animals are Loosed, immediately, and -2 Happiness, -2 Gold while phantom is in the city.
Theatre - -4 Gold, -2 Happiness, Doubles War Weariness; all while in city
Arena/Hippodrome - -4 Food (Horses are oddly fattened), -2 Gold while in city.
Palace - Anarchy while in city
Brewery - Specialists do nothing. - 2 Gold while in city.
Temples(all) - -2 Gold and +2 Unhealthiness with insense, while in city. (Dont ask what he's doing with the insense.)
The Basic Solution to this Trickster/Phantom is to bring a hero (any hero) into the city where he is. Now, you have to be able to see him before this should work, so a recon unit would also be necessary. Then once, moved into the city, the hero instantly "wins". The phantom unit is never destroyed, it's just randomly teleported somewhere else on the map (In someones boarders - so that he doesnt get stranded on some island somewhere.)
Thus he'd continue on forever. Creepy, and fun. Perhaps a quest could be associeated with him later. I see it as a multi teired quest, and perhaps while seemingly harmless he'd wind up being one of the most facinating continuous quests in the game.
Just a thought.
Sleepy time now.
<yawn> Masquerade....paper faces on parade, Masquerade, where the world will never find you.....<yawn>
-Qes
I'm sure that thrills you all to no end.
The thing of it is, I am a huge fan of Phantom of the Opera.
<Insert Flame here>
And dark fantasy is a particular favorite of mine (hence the undying love of FfH). But there isnt that overwhelming sense of ..well, DOOM yet.
The Overture of the Phantom has that quality of Grabbing you by your man parts, without asking your premission, and saying something akin to "Welcome to the last show you'll ever see.."
Now, if you've never been to a perfect rendition of the Phantom, or dont particularly enjoy that sort of experiance, buzz off, and forget you saw this thread.
But I was thinking of how cool it would be that after Tech X is discovered, some random little invisable unit perhaps named..."the phantom" in homage, could sneak into everyone's cities and cause havoc. The only trick is, you'd need a special unit/units? That would roust him from your city, and send him gallavanting away. He'd NEVER die. He'd just reappear elsewhere after a few turns and cause havoc again.
My thoughts are that while he is in a city, buildings get strange modifiers. Specifically anything to do with, well theatrics, or populace control would be his playthings.
Sample Ideas:
Carnival/Festival - Caged Animals are Loosed, immediately, and -2 Happiness, -2 Gold while phantom is in the city.
Theatre - -4 Gold, -2 Happiness, Doubles War Weariness; all while in city
Arena/Hippodrome - -4 Food (Horses are oddly fattened), -2 Gold while in city.
Palace - Anarchy while in city
Brewery - Specialists do nothing. - 2 Gold while in city.
Temples(all) - -2 Gold and +2 Unhealthiness with insense, while in city. (Dont ask what he's doing with the insense.)
The Basic Solution to this Trickster/Phantom is to bring a hero (any hero) into the city where he is. Now, you have to be able to see him before this should work, so a recon unit would also be necessary. Then once, moved into the city, the hero instantly "wins". The phantom unit is never destroyed, it's just randomly teleported somewhere else on the map (In someones boarders - so that he doesnt get stranded on some island somewhere.)
Thus he'd continue on forever. Creepy, and fun. Perhaps a quest could be associeated with him later. I see it as a multi teired quest, and perhaps while seemingly harmless he'd wind up being one of the most facinating continuous quests in the game.
Just a thought.
Sleepy time now.
<yawn> Masquerade....paper faces on parade, Masquerade, where the world will never find you.....<yawn>
-Qes