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A few little culture problems

Discussion in 'Civ3 - Strategy & Tips' started by Rushton, Dec 7, 2001.

  1. Rushton

    Rushton Mr 700 minutes

    Oct 13, 2001
    Cologne, Germany
    In my latest game I am going for a culture victory and just passed 80,000 points. I have a FAQ that states that 80,000 is the winning mark but have also read 100,000. Which is true and is it also true that you have to be DOUBLE the nearest other civ?

    Strangely, on the same turn I LOST a city to culture. This was an enormous suprise as I have been getting cities myself this way and had just (size 17) reverting back to the Russians one and a half millenia after they joined me because of my culture. I had all the culture improvements in it but it only had a culture score of just over 1,000. As I am still on the learning curve and wasn´´t expecting this I went back a couple of turns and bought a research lab and put loads of tanks in there. It seems to have worked for the first 2 turns. So a couple of questions:

    1) Will stationing lots of troops there stop it from reverting?

    2) If I make a couple of entertainers and put it in "we love the Emperor" mode will that help too?

    Paul :hammer:
  2. Polonius

    Polonius Warlord

    Nov 27, 2001
    West Australia
    Alas, it is 100,000 and double your nearest rival. the Official Strategy Guide also mentions 80,000 so maybe it was a late change.
  3. RagnarD

    RagnarD Hetman

    Nov 8, 2001
    I seem to have read that posting troops does, in fact, help - up to one per other-civ-resident in the city. Note that it helps , but doesn't prevent. I've lost a stack of units, before, attempting this method of cultural reinforcement.

    I'm not sure if "happy" citizens are "flip-proof", but a city in disorder is more likely to flip.

    Another thing that makes a difference is the ratio of other-civ's cultural improvements to your cultural improvements. If the bad guys have any cultural improvements left in the city (they rarely do), it might help to sell them.

    Another thing I've noticed is that the culture of surrounding cities seems to have more of an impact than the culture of the city itself. Rush a few temples and libraries in the cities around one in danger, and that will reinforce your culture, vs. that of your opponent.

    A final thing you might consider is starving the foreigners out of the city. Build workers and settlers, and reduce food until there is a greater percentage of your natives in the city. I understand that other-civ-residents are the first to go with this sort of attrition.

  4. zero

    zero Chieftain

    Jan 3, 2002
    -Another thing I've noticed is that the culture of surrounding
    cities seems to have more of an impact than the culture of
    -the city itself.

    And, it seems that if you take a city, it's connections/proximity to other cities of it's nation are important.

    I have taken London by razing English cities immediately around it, breaking it from the borders of other English cities. Then I built a new city or three to bring my border to London. Then take London (intact, with no bombardments) and keep it. England is still in the game, but it's borders no longer touch London, and my boarders have absorbed it.
  5. Salvor

    Salvor Warlord

    Dec 21, 2001
    There's a really good thread on this in General Discussions. Here's the link:


    Basically, having troops helps some, but not much.

    Adding improvements adds culture points, which do matter.

    Who built the improvements doesn't matter, but the accumulated points both pre- and post-flip do.

    Culture of surrounding cities doesn't matter directly but it can help, since who owns the 21 squares in the city radius does matter. If you have a high-culture city nearby your border will more likely cover the majority of those squares.

    Nationality of the population is important, so is the relative distance from your respective capitols (not palaces, but capitols).

    Read the thread for more interesting stuff.

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