A few modding questions and a unit request

JuuL

Creator of
Joined
Jul 27, 2003
Messages
439
Location
Danmark
:wavey: Hi. I've been working on a C3C version of my mod and it's almost finished. But before I can finally complete it, I have some questions.
1) I'm not using the newest version of C3C and I want to update it. Is there any danger of damaging my mod when upgrading? Should I make a backup of my mod? Are there any rule changes in the newest version that I should be aware of?
2) I read some thread a few weeks ago about special letters (like æ, ø and å... or maybe even accented letters like á) being a problem in file names. Is it?
3) When reading a thread a few days ago about some wonder effects, I read that "increases chance of leader appearance" is not cumulative, so I have to make some changes to my mod. But I would like to know if it can be made obsolete (some effects can't be obsolete).

Now that I'm making a new thread anyway, I would like to request this unit. Its a 17th century European partisan - I need it for my mod.
 

Attachments

  • snaphane.bmp
    388.7 KB · Views: 129

El Justo

Deity
Joined
Mar 5, 2004
Messages
12,948
Location
Southern NJ
JuuL said:
:wavey: Hi. I've been working on a C3C version of my mod and it's almost finished. But before I can finally complete it, I have some questions.
1) I'm not using the newest version of C3C and I want to update it. Is there any danger of damaging my mod when upgrading? Should I make a backup of my mod? Are there any rule changes in the newest version that I should be aware of?
2) I read some thread a few weeks ago about special letters (like æ, ø and å... or maybe even accented letters like á) being a problem in file names. Is it?
3) When reading a thread a few days ago about some wonder effects, I read that "increases chance of leader appearance" is not cumulative, so I have to make some changes to my mod. But I would like to know if it can be made obsolete (some effects can't be obsolete).

Now that I'm making a new thread anyway, I would like to request this unit. Its a 17th century European partisan - I need it for my mod.
the most recent patch shouldn't adversely effect your mod.

i've experienced some weird results when i add in some accent characters. i'd leave them out just to be safe. the civ engine has a hard time digesting them.

you can make those effects obsolete by either a tech that makes the improvement obsolete or the improvement could be 'replaced' by another.
 

El Justo

Deity
Joined
Mar 5, 2004
Messages
12,948
Location
Southern NJ
JuuL said:
Are you sure that they can become obsolete? Not all effects can (like the "Treasuary earns 5%" effect... I made a GW with that effect which was supposed to become obsolete after a certain tech was discovered, but after I discovered taht tech, I still got the money)
iirc, great wonders can become obsolete after a certain designated tech is learned. this can't be done w/ sm wonders. the other option is to flag it so that it is 'replaced' by a certain improvement/wonder. thedre's a flag for it at the bottom of the editor screen for the improvement/wonders. i don't know if this answers your question but these methods have worked for me in the past.
 

Bungus

Archont of Cootertown
Joined
Sep 8, 2004
Messages
1,165
Hey Juul, have you seen Kinboats Man-at-Arms unit? It's not identical to the picture, but it looks like a 17th century European partisan withg a flintlock and a sword, and a beard and cap.
@Justo: Are you sure that SW can't become obsolete? It says they can in the editor, but I don't believe I've ever tried. But I do know they can be gov't specific, if that helps.
 

Rob (R8XFT)

Ancient Briton
Retired Moderator
Joined
Aug 11, 2002
Messages
10,871
Location
Leeds (UK)
I've got improvements and small wonders that become obsolete in Anno Domini. The Conquests editor specifically has the obsolete command in a section headed "improvements, small and great wonders;" however, in Vanilla Civ 3, it was only great wonders that could be rendered obsolete. I'm not sure about PTW.
 
Top Bottom