A few notes re: the latest version of CEP

Production is still available as the base production per city that way, there's just no bonus production in the first city or first 3 cities that way.
 
Cities still have production. There's just not benefits for early cities. Your first city (the capital) has the same productive capacity as your 4th city or 20th city. A brand new city will take some time to get going, but that's the way it should be. Why should your 2nd and 3rd cities have advantages that other cities don't have?
 
Cities still have production. There's just not benefits for early cities. Your first city (the capital) has the same productive capacity as your 4th city or 20th city. A brand new city will take some time to get going, but that's the way it should be. Why should your 2nd and 3rd cities have advantages that other cities don't have?

I'm not arguing for your second and third cities. I'm arguing for your *capital*. Starting with 1 production in your capital is cripplingly slow when an opponent that starts on a hill has TWO production in their capital.
 
@Zaldron, you're misinterpreting the effect. Under that setup, your capital starts with the regular production of any city that way. It is not merely 1 production in the capital, it should be 3-4 (depending on a hill). Is there some reason that the capital needs 4-5 instead?
 
@Zaldron, you're misinterpreting the effect. Under that setup, your capital starts with the regular production of any city that way. It is not merely 1 production in the capital, it should be 3-4 (depending on a hill). Is there some reason that the capital needs 4-5 instead?

So wait, are the default minimum yields of a city not 2f/1p/1g anymore? If it's 2f/3p/1g that's totally fine.
 
3f/3p/1g actually. That's been changed for a while in the mod at least. It's not the default for vanilla.
 
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