Hi all,
I've been saving up a few Q's to ask in these forums, ones I am struggling to find answers to using the search function. They're more advanced rather than simple questions, so I thought I'd get them all done in one thread, and hopefully they are interesting enough that some of the more advanced players could help me out. FYI I am an Emperor player (winning almost 100% now) looking to move up to Immortal.
1) I have recently become much more competent at blocking off land from the AI in my early games then backfilling the open spaces. However, I always take ages to open my borders with AI's, usually not doing so until I've settled enough cities that my culture covers the blocked off area. I'm really paranoid about the AI either:
a) Sending settlers through my culture Or
b) Sailing around the coast with a settler
So I guess my question here is: as of the latest patch, do AI's send settlers through your culture on land? What about sailing them through your (coastal) culture using caravels to get behind your blocking culture? Once my land-block is complete am I being inefficient by not opening borders?
2) I used to always play continents, but recently have moved to fractal/pangea and have noticed the tech rate on them to be far faster because of more AI's on the landmass and hence lots more trading. This has actually made my emperor games a fair amount more challenging. Would people agree/disagree that games can be more challenging when many AI's are teching/trading v. fast on the same landmass? Obviously it means you can trade more as well, but I still feel like it narrows the tech-gap and gives you less time to war at key techs like Engineering/Rifling/Steel/MT/AL/etc.
3) I used to be the biggest fan of cannons in the world - always beeling to them and rolling over my enemies. However, recently I saw some great players like Duckweed and Dirk stomping Deity AI's with cav's and decided to give it a go. WOW - got my first 1400s domination wins (8 AI's - standard map) on emperor using Cav's, something I was never able to pull off with cannons. I've done it twice now. My question is, on emperor its pretty easy to choose either cannons or cavs and still be successful, but I'm guessing on the higher levels you probably have to be a lot more selective. What are some of the factors that you would consider when choosing whether to go Steel or Mil Trad/Rifling to knock heads with the AI?
4) What world wonders are *so good* that people would still consider building them under good enough circumstances whilst not having the key resource or industrious? I am specifically thinking about things like the great library here .. do you high level players still build it even without marble? I love that wonder but never seem to get marble early in many of my games. Are there any other wonders that people would build (under good circumstances of course) without the key resource?
5) I've been thinking about espionage economy lately and I know that with all the discounts you can get (5 turn stationary spy, total EP, etc) you can end up paying a fair amount less in beaker cost than just researching it. The obvious problem is that you can't really gain too much of a tech-lead using this strategy. Obviously, this lends itself much better to high level games where you have trouble keeping up anyways. I was thinking specifically on Deity where the AI's tech like crazy, setting up an Espionage economy might be a good strategy. For example, if you start isolated with 1 other Deity AI who won't trade with you, setting up an EE and stealing all the techs would seem possibly more efficient than teching yourself?
However, I"ve been following a lot of the Deity games on this forum lately and haven't seen anyone really try it. I'm wondering if there's significant drawbacks I'm not thinking of, or if someone could point me in the direction of a post where someone has used this effectively.
*Exhales* glad I got all that off my chest. Any/all responses welcome!
edit: fixed embarassing spelling of Deity.
I've been saving up a few Q's to ask in these forums, ones I am struggling to find answers to using the search function. They're more advanced rather than simple questions, so I thought I'd get them all done in one thread, and hopefully they are interesting enough that some of the more advanced players could help me out. FYI I am an Emperor player (winning almost 100% now) looking to move up to Immortal.
1) I have recently become much more competent at blocking off land from the AI in my early games then backfilling the open spaces. However, I always take ages to open my borders with AI's, usually not doing so until I've settled enough cities that my culture covers the blocked off area. I'm really paranoid about the AI either:
a) Sending settlers through my culture Or
b) Sailing around the coast with a settler
So I guess my question here is: as of the latest patch, do AI's send settlers through your culture on land? What about sailing them through your (coastal) culture using caravels to get behind your blocking culture? Once my land-block is complete am I being inefficient by not opening borders?
2) I used to always play continents, but recently have moved to fractal/pangea and have noticed the tech rate on them to be far faster because of more AI's on the landmass and hence lots more trading. This has actually made my emperor games a fair amount more challenging. Would people agree/disagree that games can be more challenging when many AI's are teching/trading v. fast on the same landmass? Obviously it means you can trade more as well, but I still feel like it narrows the tech-gap and gives you less time to war at key techs like Engineering/Rifling/Steel/MT/AL/etc.
3) I used to be the biggest fan of cannons in the world - always beeling to them and rolling over my enemies. However, recently I saw some great players like Duckweed and Dirk stomping Deity AI's with cav's and decided to give it a go. WOW - got my first 1400s domination wins (8 AI's - standard map) on emperor using Cav's, something I was never able to pull off with cannons. I've done it twice now. My question is, on emperor its pretty easy to choose either cannons or cavs and still be successful, but I'm guessing on the higher levels you probably have to be a lot more selective. What are some of the factors that you would consider when choosing whether to go Steel or Mil Trad/Rifling to knock heads with the AI?
4) What world wonders are *so good* that people would still consider building them under good enough circumstances whilst not having the key resource or industrious? I am specifically thinking about things like the great library here .. do you high level players still build it even without marble? I love that wonder but never seem to get marble early in many of my games. Are there any other wonders that people would build (under good circumstances of course) without the key resource?
5) I've been thinking about espionage economy lately and I know that with all the discounts you can get (5 turn stationary spy, total EP, etc) you can end up paying a fair amount less in beaker cost than just researching it. The obvious problem is that you can't really gain too much of a tech-lead using this strategy. Obviously, this lends itself much better to high level games where you have trouble keeping up anyways. I was thinking specifically on Deity where the AI's tech like crazy, setting up an Espionage economy might be a good strategy. For example, if you start isolated with 1 other Deity AI who won't trade with you, setting up an EE and stealing all the techs would seem possibly more efficient than teching yourself?
However, I"ve been following a lot of the Deity games on this forum lately and haven't seen anyone really try it. I'm wondering if there's significant drawbacks I'm not thinking of, or if someone could point me in the direction of a post where someone has used this effectively.
*Exhales* glad I got all that off my chest. Any/all responses welcome!
edit: fixed embarassing spelling of Deity.
). Just have OB and cancel them (no diplo penalty) if you see the wrong kind of stuff coming through.
Anyway, when all the espionage buildings are laid down a city produces easily 40 EPT @ 0%
, and this discounting hired or settled spies, SY or wonders that give Spy GPP, so if you make all the buildings in most cities you can still have a nice stream of EP regardless of how you manage the slider