Since Defensive Strikes have been added to FfH, I have been using archers more as defenders... And I have several questions that maybe others have too...
1) Archers have a 10% chance to use a Defensive Strike. Do all archers have this chance? Can it trigger more than once if you have several archers in a stack?
2) Drill apparently gives 10% chance to do 5% damage with a Defensive strike. Is this added to the archer's usual chance? (i.e. the damage is added, but is the chance also added?) Does it apply to non-archer units?
3) Keen Sight apparently gives 20% chance to do 0% damage on a Defensive Strike. Is this just a mistake in the tooltip, or is that actually what it does? Or does it mean that it changes the chance for a Defensive Strike to me 20%, but adds no damage?
4) Precision is currently missing any explanation at all. What does it do?
5) True Sight (new archer/hunter promotion) gives 50% bonus vs. Illusions and the ability to see invisible units. Should this give a bonus to Defensive Strikes too? Otherwise I can't see this being useful at all, expect maybe for Gilden in the scenarios vs. the Svaltafar. (but when does the AI use summons?)
6) Are they applied before or after the attack?
That's all the questions I have about Defensive Strikes currently, but I'm sure I will think of more. Thanks for any explanations.
1) Archers have a 10% chance to use a Defensive Strike. Do all archers have this chance? Can it trigger more than once if you have several archers in a stack?
2) Drill apparently gives 10% chance to do 5% damage with a Defensive strike. Is this added to the archer's usual chance? (i.e. the damage is added, but is the chance also added?) Does it apply to non-archer units?
3) Keen Sight apparently gives 20% chance to do 0% damage on a Defensive Strike. Is this just a mistake in the tooltip, or is that actually what it does? Or does it mean that it changes the chance for a Defensive Strike to me 20%, but adds no damage?
4) Precision is currently missing any explanation at all. What does it do?
5) True Sight (new archer/hunter promotion) gives 50% bonus vs. Illusions and the ability to see invisible units. Should this give a bonus to Defensive Strikes too? Otherwise I can't see this being useful at all, expect maybe for Gilden in the scenarios vs. the Svaltafar. (but when does the AI use summons?)
6) Are they applied before or after the attack?
That's all the questions I have about Defensive Strikes currently, but I'm sure I will think of more. Thanks for any explanations.