Milaga
Prince
- Joined
- Jan 19, 2008
- Messages
- 470
This week I just played a few games and I have to say I'm confused.
I'm not sure I understand what goes into calculating combat odds with native plant life. Does native life not receive defensive bonuses? Is there something else I'm missing? Spore towers will almost always do 50% of my units health in damage if they attack me. If I attack them back I can usually kill them without damage myself. Many times I've seen my cyborgs get smoked by mindworms while fortifying in rocky terrain. If I were to attack them, even in fungus, the odds are close to 20% ... but I almost always win those. I know the odd combat will happen but from what I can tell the victor is almost always the one who attacks. It happens so often I can't help but think I'm missing something.
I understand the native life happiness and planetmind factors, but even so ... dang!
Also, my economy is getting crushed. It's incredibly hard to field a large army without paying unbelievable upkeep on the special abilities. I don't see any mid-early game economy helpers. City maintenance is not as much of a problem. Police state doesn't help with the ability point cost. Am I missing something here too? I'm going to try another game just never building the +ability slot buildings. It's unfortunate you just can't ignore them since you can never promote your unit until you take all the abilities you can.
In the games I've played civs (myself included) seem to get their economy sorted out or they don't. If they over-expand they crash and don't seem to move past a few cities. This last game it happened to me. Though I didn't over expand, I found myself in some border wars with neighbors. The price of vigilance was a massive upkeep cost and I quickly fell very far behind in technology (mass drivers and dropships full of marines sweeping away my plasma throwers.)
Just wanted to check in quickly. I like the mod and have a lot of other questions which are really more like suggestions for making things clearer. Gonna try the fundi-freaks now ...
I'm not sure I understand what goes into calculating combat odds with native plant life. Does native life not receive defensive bonuses? Is there something else I'm missing? Spore towers will almost always do 50% of my units health in damage if they attack me. If I attack them back I can usually kill them without damage myself. Many times I've seen my cyborgs get smoked by mindworms while fortifying in rocky terrain. If I were to attack them, even in fungus, the odds are close to 20% ... but I almost always win those. I know the odd combat will happen but from what I can tell the victor is almost always the one who attacks. It happens so often I can't help but think I'm missing something.
I understand the native life happiness and planetmind factors, but even so ... dang!
Also, my economy is getting crushed. It's incredibly hard to field a large army without paying unbelievable upkeep on the special abilities. I don't see any mid-early game economy helpers. City maintenance is not as much of a problem. Police state doesn't help with the ability point cost. Am I missing something here too? I'm going to try another game just never building the +ability slot buildings. It's unfortunate you just can't ignore them since you can never promote your unit until you take all the abilities you can.
In the games I've played civs (myself included) seem to get their economy sorted out or they don't. If they over-expand they crash and don't seem to move past a few cities. This last game it happened to me. Though I didn't over expand, I found myself in some border wars with neighbors. The price of vigilance was a massive upkeep cost and I quickly fell very far behind in technology (mass drivers and dropships full of marines sweeping away my plasma throwers.)
Just wanted to check in quickly. I like the mod and have a lot of other questions which are really more like suggestions for making things clearer. Gonna try the fundi-freaks now ...