When the civ-switching mechanism was announced, there was an immediate demand for a "classical mode", and while I'm one of those who where patiently waiting to see how it would be implemented before judging, I was also already thinking about a way to allow "transcendence" based on my experience modding/playing HK, as it would be required by a potential "unlock by territory on TSL map" mod.
Now that the number of civs at release have been announced, maybe it's time to think about how to design such a mod. A simple one.
The base idea is to have something very simple, by triplicating every civ into bare-bones version of themselves for the ages they are not in, and their previous age version being the only one able to unlock the next age version.
By "bare bones" copy I mean no uniques, no ability, no new icons, nothing except maybe an age-specific name and an art style taken from an existing civ.
The mod's objectives would be:
What the mod would not be about:
thoughts ?
Now that the number of civs at release have been announced, maybe it's time to think about how to design such a mod. A simple one.
The base idea is to have something very simple, by triplicating every civ into bare-bones version of themselves for the ages they are not in, and their previous age version being the only one able to unlock the next age version.
By "bare bones" copy I mean no uniques, no ability, no new icons, nothing except maybe an age-specific name and an art style taken from an existing civ.
The mod's objectives would be:
- guarantee a path to the AI that will not break immersion in your current game (I mean not more than having an antique version of a modern civ as in previous games)
- allow more than 10 players in a game without duplicating civs in the same age
- optionally lock every civs into their unique path (a simple "Classical mode"), or lock some civs that don't have a logical path yet while keeping the switching ability for others (the "logic" being player dependent, maybe that should be set from different mods, or would require a bit more coding to have it actionnable per civ on setup)
- be released ASAP
What the mod would not be about:
- providing more historical path with new civilizations, the bare-bones copies should not take the position/name of a potential choice that could be made available from DLC or full-civ mods.
- re-balancing the game for a "classical mode", that would be a lot of work for a more complex mod
thoughts ?