Started a pair of random games, and found this one with Monty which caught my eye. I'm up at T10, have just finished agri and would appreciate some creative ideas how to proceed next, looks like I'm in for alot of idle workerturns. Spoiler T0 : Settle on marble...? Nah, don't want to walk away from wet wheat for a lone clam. How to move scout...? I figure SE->SW, would you have done otherwise? Spoiler T0 - Scout moved : Oh... thats alot of desert. Would you SiP? Or do you find some other sensible move? (I settled in place.) Spoiler T0 -Settled : Settlement on marble would likely have been best. Spoiler T5 tech commit : I think Agri is the way to go. Is there something to be said for AH first? There is certainly enough food, and skipping Agri might free up some time later on. But I commit to agri... Spoiler T10 Overview : Agri just finished, overview. Very nice land, abundant food, floodplains and rivers, marble and forest. GLib+Natepic in this capital would be sweet. But I have more immediate problems to attend to... With this large area, barbs will have my head if I don't defend. And how to get through this tech bottleneck? Mining->BW would leave me with a whole slew of idle workerturns. If I go AH, pigs will be pastureable by the time the wheat is done, but after that I might as well delete the worker. Going TW feels ridiculus, but that would keep worker busy roading to the natural city#2 spot (I see 2S of western clam, on that plains tile... Which might be a hidden resource though.) Not any good unimproved tiles to grow into either, perhaps settler at size2 and run far west for the pig and hills there?