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A general strategy for Canada (GS)

Discussion in 'Civ6 - Strategy & Tips' started by megabearsfan, Mar 18, 2019.

  1. megabearsfan

    megabearsfan Chieftain

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    Las Vegas, NV
    Hi all,
    This weekend, I put up a strategy guide for the Canadian civilization (lead by Prime Minister Wilfrid Laurier) on my blog at:
    http://www.megabearsfan.net/post/2019/03/15/Civilization-VI-strategy-Wilfrid-Laurier-of-Canada.aspx

    This is my first Gathering Storm strat, so I'm definitely looking for feedback on this one. There's a lot of new systems and features in GS, so I'm hoping I didn't miss anything that would dramatically influence the strategy with this civ. In summary, my strategy is :

    You'll likely start in or near tundra. I recommend exploring away from the poles and settling your first cities on more fertile grassland and plains where there's more likely to be competition from other civs. There shouldn't be as much competition for tundra and snow tiles, so you can back-fill cities towards the poles in your second round of expansion (hopefully boosted by the Colonization policy, an Ancestral Hall, and Magnus' Provisions promotion).

    If I improved strategic resources in the tundra or snow, I found that I had more resources than I could reasonably spend. Thus, I made a habit of regularly selling off excess supply to friendly civs in exchange for gold or favor. Make sure you build your own up-to-date defensive forces first! You don't want to sell strategics to a rival who will turn around and use them against you.

    Having a military unit that can create National Parks means that the only thing that Canada needs to buy with faith is Rock Bands, if you are pursuing a culture victory. Thus, you can safely completely ignore religion and faith unless you specifically want to pursue religious play, or you need to counter a run-away religious civ from getting an early religious victory. If you generate faith, either spend it on patronage or save it all up for Rock Bands. You'll want a lot of National Parks in your territory, so be mindful of where you put districts and wonders. You can always remove an improvement later if you need to clear out space for a National Park, but you can't delete districts or wonders if they block the placement of a park.

    Since you can't declare war on city states, you might as well run Charismatic Leader for much of the game and try to suzerain as many of them as you can. This will provide lots of favor, which (combined with completing emergencies and competitions) will allow you to control the World Congress.

    The extra strategic resources should allow you to train lots of units for a military victory. The National Parks from Mounties will help you towards a culture victory. The extra favor can be spent towards a diplomatic victory. Canada should be well-suited for all three.

    Any other tips for playing as Canada?
     
  2. Victoria

    Victoria Regina Supporter

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    Yep, accidentally pressing another civ next to it in the civ selection screen is the best strat for Canada.

    I played em twice but you got it right, keep away from tundra, in fact why bother with tundra unless appealing or there is a lot of chop. Probably do not need the resources later but hey, it is something.... I would personally play as a vanilla civ as I am not really sure anything great is under that hood at all, and playing a ‘Canada style’ probably restricts your options. Certainly bottom in my book.
    Great for a deity challenge civ.
     
  3. Leucarum

    Leucarum Chieftain

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    I'd argue I found them a good civ to start learning deity on. The fact they almost can't get steamrolled in the first 50 turns alleviated one of the most disheartening experiences of deity. Plus learning with an almost vanilla civ should (I hope) stop me becoming reliant on unique civ abilities. Although you could argue easily that not getting steamrollered is an ability I could become just as reliant on as pitati archers I guess...

    A few of the quirky things I've found
    • You also get double rewards for emergencies you cause. Those are usually also a lot easier to win. As Canada I have started being as obnoxious as humanly possible to get my hands on those juicy emergency rewards.
    • Golden age timing is huge. You need to hit 'wish you were here' in every possible age. Fortunately your uniques come online just in time but timing is really critical. It's still a slow win condition but you can pull off some nice comeback culture wins if you time this right.
    • Canada is difficult to lose with but at higher difficulties hard to win with. If you are passive you won't win even though you feel safe. My play style has changed so I tend to avoid making many allies, meanwhile I try to provoke the AI by being as passive (or outright) aggressive as possible.
    • Genghis doesn't realise how bad mounties are. He will hate you once you start spamming them.
     
    Last edited: Mar 19, 2019
  4. Victoria

    Victoria Regina Supporter

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    I played them on Deity and Saladin denounced me on T9 so am not convinced. It was a close run battle but the warning did help.
     
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  5. Leucarum

    Leucarum Chieftain

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    Interesting... I mean that was why I said almost as I have been denounced (as ither leaders) almost upon meeting a civ before now... Still as canada I've yet to be denounced early on. Including a game where I forward settled Chandragupta. I thought for sure I was pushing my luck that time...
     
    Victoria likes this.
  6. megabearsfan

    megabearsfan Chieftain

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    Ooh, looks like Canada got a buff in the newest patch! Anybody played them yet? I updated the strategy post on the blog with the +1 production on snow and tundra mines, but I've yet to actually play as Canada since the patch. Does the mine buff make a considerable difference?
     
  7. MarigoldRan

    MarigoldRan WARLORD

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    Canada is one of the best civs at Deity. You can ignore military early on and just focus on booming. That's a HUGE edge over anyone else.

    Once you have your economy set up, mass 15 chariots before researching Stirrups. Then beeline to Ballistics and upgrade and win.
     

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