I've been slacking about posting these on the forums, but I am still writing Civ VI strategy guides as time permits. Last week, I finished up my first guide for Rise & Fall: Tamar of Georgia. Of course, then Firaxis had to go and release a major patch, and they changed some elements of Georgia, such as the strength of the Khevsur unique unit. From my brief experimentation, it doens't look like the 5-point strength increase has made a dramatic difference to how the unit is used, but I'm curious if anybody has found it significantly more potent since the patch. I haven't updated the strategy yet to reflect the patch because I'm curious what the community thinks about this change. Anyway, in summary: from my experience, Georgia is a religious and defensive civ that acts as a sort of "world police" similar to John Cutin's Australia. The big difference is that Georgia's world policing ability is considerably more difficult to reliable use, and she gains a boost to faith output instead of production (a much less useful bonus). Protectorate Wars have several requirements that can make them difficult to use, especially at higher difficulties. On the higher difficulties, the A.I.s are very aggressive towards city states, and will often conquer many (if not most of them) before you'll be able to discovery the civic that allows Protectorate Wars. The more important ability of Tamar is that she gets double envoys whenever she sends an envoy to a city state that follows her religion. By founding a religion quickly, and then rapidly spreading it to as many city states as possible, Tamar can enjoy the benefits of having suzerain status with multiple city states, and it will be difficult for other civs to compete. Georgia's ability to make multiple dedication bonuses, and to receive the normal dedication bonus as well as the Golden Age bonus means that Georgia receives very powerful Golden Ages, and can string them together for large chunks of the game much more easily than other civs. The Tsikhe and Khevsur unique building and unit feel kind of underwhelming to me. They are expensive to bring into play, their usefuless is very conditional, and they are not particularly powerful. Use them if the opportunity presents itself, of course, just don't build your whole strategy around them. Unless you are playing as a civ like Greece (who has a hill start bias), you generally don't have to worry much about Georgia's uniques. You can't really do much to stop Georgia from using its Golden Age powers, other than just conquering them. Expect them to have walls, but that's nothing that a few siege weapons shouldn't be able to handle. The full strategy can be read on my blog: http://www.megabearsfan.net/post/2018/05/03/Civilization-VI-strategy-Tamar-of-Georgia.aspx I'm curious to know what the community thinks, especially after the recent patch.