Stiefel
Chieftain
- Joined
- Sep 27, 2010
- Messages
- 67
First of all, I would like you to know that I regestered on the forum just for the reason of sharing this idea. But that's not the main point, and we'll get right back on topic.
Now, we all know that Civ 5 is vastly more simplistic than Civ 4. Another version of Civ Revolution, as many would put it. The main idea of this mod is to bring back the complexity and strategy of the mod that makes the Civ franchise so great. I'm sure that veterans to Civ would very much enjoy the mod if implemented.
The main idea of the mod is to bring back most of the management features of Civ 4 whilst leaving things like City-States and the new combat engine untouched (although we could let units stack and make them cheaper like in Civ 4). Things like city management, health, civics, research based on commerce, the sliders, espionage/spies, cottages, allowing players to manually choose tiles for cities to work, etc. should be implemented. No more of this crap where all you have to do is build cities near luxury resources and spam trading posts to get a proper victory.
We can also fix diplomacy in Civ 5 to make it more like Civ 4. We can add things like Vassal States and trade routes to make diplomacy more fruitful and more like Civ 4 whilst leaving most of the things in Civ 5 intact.
Please PM me if you have any interest in this idea. I'll say in advance that I have almost no experience in programming or texturing. However, I do have moderate experience in file compression and creating torrents, as well as solid knowledge of Civ 4 and Civ 5 game mechanics.
Now, we all know that Civ 5 is vastly more simplistic than Civ 4. Another version of Civ Revolution, as many would put it. The main idea of this mod is to bring back the complexity and strategy of the mod that makes the Civ franchise so great. I'm sure that veterans to Civ would very much enjoy the mod if implemented.
The main idea of the mod is to bring back most of the management features of Civ 4 whilst leaving things like City-States and the new combat engine untouched (although we could let units stack and make them cheaper like in Civ 4). Things like city management, health, civics, research based on commerce, the sliders, espionage/spies, cottages, allowing players to manually choose tiles for cities to work, etc. should be implemented. No more of this crap where all you have to do is build cities near luxury resources and spam trading posts to get a proper victory.
We can also fix diplomacy in Civ 5 to make it more like Civ 4. We can add things like Vassal States and trade routes to make diplomacy more fruitful and more like Civ 4 whilst leaving most of the things in Civ 5 intact.
Please PM me if you have any interest in this idea. I'll say in advance that I have almost no experience in programming or texturing. However, I do have moderate experience in file compression and creating torrents, as well as solid knowledge of Civ 4 and Civ 5 game mechanics.