Hi! I've just won an UHV with India after a few tries in Regent difficulty. I found it somewhat difficult, so I've written this guide with some advice. I hope you find it useful.
1) Control Vishwanath and the Mahabodhi in 100 BC (Turn 131).
The first objective is relatively easy. I founded Pataliputra on the spot and started building an Hindu Mandir. Once you finish the temple, Buddhism is founded (most likely in Indraprastha or another city). Start employing a Priest in Pataliputra, spread Buddhism to Pataliputra, build a Buddhist Stupa as soon as possible and employ a second Priest.
Once you have generated a Great Prophet and built Vishwanath, you can add three additional Priests in Pataliputra and get the second Great Prophet in time in order to build the Mahabodhi.
I recommend chopping the forest and building a mine in the hill 2W and 1 N to Pataliputra and on the hill 2 S and 1 W, so you can speed up the construction of both temples.
Also, adopt Buddhism as state religion as soon as it is founded and switch to both Caste System and Clergy in the same turn once you have researched the necessary techs. The reason to adopt Buddhism and not Hinduism as state religion is because the former spreads faster across India and also because it's more likely that neighbouring Civs will adopt it at least for a while (eg. China, Turkestan). You can temporarily adopt Hinduism for free in the first turns for more culture generation in Pataliputra.
The second Great Prophet takes about 16 turns to be generated, so aim to build the Vishwanath before turn 114 or 115.
2) Control 20 temples by 700 AD (Turn 191)
I think that the most straightforward to accomplish this goal is to control 10 cities in India and build an Hindu Mandir and a Buddhist Stupa in each one.
I recommend you build Lavapuri (on the Harappan capital ruins) and Thatta (on the Indus river mouth) early on in order to block Persian expansion.
I founded Nagpur one tile SE of the Iron as my fifth city.
Mumbai and Kolkatta came next, in the Arabian Sea and in the Bengala Bay respectively. These are low production cities, with an average of 5 hammers per turn. The Hindu Mandir and the Buddhist Stupa cost 88 hammers each, so you should found the last of these cities no later than turn 156 in order to build the temples in time.
You have to conquer the last three cities from the Tamils. Luckily, they have medium-to-large production so you can build the Temples in these cities with ease. An army of four or five Swordsmen and a Catapult is more than enough to take the southern Indian cities.
The most difficult part is to conquer Anuradhapura in Sri Lanka because they usually keep a navy of three War Galleys in the city that can easily repel your invasion if you only build 1-2 Galleys.
I recommend that you start building a navy in Thatta early on so you can outnumber the Tamil navy. 2-3 galleys and maybe 1-2 War Galleys should be enough. The lone Archer that the Tamils keep in Anuradhapura will be no match to your Amphibious-attacking Swordsmen.
I also conquered Pagan in modern day Myanmar after finishing with the last Tamil cities but I didn't manage to build any Temple on time in this city.
An empire of 10-11 cities is hard to sustain economically. Focus on building up your infraestructure in the early part of the game. Have 6-8 Workers active at all time. Build Markets in Pataliputra and Indraprastha (Dilli) as soon as you can and then in your other cities. Try to get an Open Borders agreement with Persia and China and with Turkestan later on for trade routes. Adopt Merchant Trade for more Trade Routes and Citizenship for faster building Markets, Aqueducts, etc. Build Cottages on the Ganges and Indus flood plains, if you need more food in the late game you can replace them with Farms but it is usually not necessary if you manage to build Duyiangyiang in one of your main cities. Build Edicts and Jails to reduce city maintenance costs (but Markets are more useful).
If you follow this recommendations, you should be able to keep your economy on float with 30-40% research rate.
Also, your "high" production cities (Pataliputra, Dilli, Lavapuri, Nagpur) should focus on training Settlers, Workers and military units first and building other basic constructions like Barracks and Granary. Put off the Temples for later.
3) Control 20% of the world population in 1200 AD (Turn 241)
This is the hardest goal.
You need at least ten cities in India. I also conquered Pagan in modern Myanmar.
Build Granaries, Aqueducts, Baths and Pharmacies in all your cities in order to optimize health and growth. Smokehouses are also useful in the largest ones (Pataliputra and Dilli).
Build Harbors in coastal cities. Avoid building Forges.
You have an extra Iron that you can exchange with Byzantium for Wine (extra happiness and health with Pharmacies) and extra Wheat.
Useful Wonders:
- Duyiangyiang in Pataliputra or Dilli. Extra food from River Tiles. I know it's ahistorical because it was a Chinese wonder but, after all, it's only a game and it's supposed to have some counterfactual aspects. You're not emulating the things that India did historically, you're trying to accomplish the things that India could have done if certain political and economic conditions were met. Or a least that's the way I like to think about it.
- Prambanan.
- Khajuraho.
- Wat Preah Pisnulok. I suggest that you build this Wonder in the last turns, so you can allow each city to reach its "natural" growth limit and then give them an extra push.
Note: Prambanan and Wat Preah Pisnulok are also ahistorical because they were built in Indonesia and in Southeastern Asia respectively, however they are very useful and feel more historical . I didn't find other Wonders that are available to you (Borobodur and Shwedagon Paya) very useful.
In addition, you have to do some micromanagement in order to balance health and happiness in each one of your cities and help them to reach its maximum growth potential. Build Granaries, Markets and Pharmacies so even your least cultured cities can benefit from your resources.
I couldn't manage to take a screenshot of my game, but I had 24 population in Pataliputra and 22 in Dilli in the last turn. The rest of the cities had 12-15 pops except Lavapuri (which had 17) and Pagan (which had 7).
I think I had some luck because I wasn't strucked by the 400 AD plague in my game, but even if it does it's not a major disaster because you have time to recover later.
I managed to stay above 20% of world population in the last 40 turns or so. If you find that you're not above that number in the last 20 turns, you can try some extreme measures like founding extra cities in your historical area or conquering another city from weaker neighbours like Khmer, Tibet or Indonesia.
Additional tips:
- Tech research order and priorities: First, go for Arithmetics, Literature and Priesthood so you can adopt both Caste System and Clergy.
Then try to research Bloomery (for Iron), Seafaring and maybe Shipbuilding (so you can start building your navy in Thatta), Mathematics (for Catapults), Currency + Law (so you can adopt Merchant Trade and Citizenship, which are both good for your economy - also Markets), Civil Service (Khajuraho + Wat Preah Pisnulok), Nobility (Horse Archers), Alchemy (Pharmacies), Crop Rotation (more Farms in the late game).
- Army: Train Spearmen and Archers to defend your cities from Barbarians.
You will have constant Horseman and Horse Riders attacks in Northwestern India in the middle game that will probably destroy your infraestructure in that area once and again and there's nothing you can do about it. I suggest you wait until they attack your cities because they can easily defeat your Spearmen in open terrain (specially the Horse Archers) and then rebuild your infraestructure.
You will also have Barbarian Swordsmen in Southern India, I recommend you let them pillage your infraestructure and wait for them in your cities in the early game. Once you research Nobility and train an army of 3-4 Horse Archers they will no longer be a problem.
I didn't find the Indian Unique Units very useful in my game.
Persia is likely to declare war to you in turns 160-170, but in my experience they don't actually invade you.
Bottom line: I think the biggest challenges of playing with India are conquering the last Tamil city in Sri Lanka (and thus I can't overemphasize the importance of start building your navy early) and mananing your economy wisely so each city can grow to its maximum potential. It's overall a very fun experience with a focus on city building and development in a context of low production. Enjoy!
1) Control Vishwanath and the Mahabodhi in 100 BC (Turn 131).
The first objective is relatively easy. I founded Pataliputra on the spot and started building an Hindu Mandir. Once you finish the temple, Buddhism is founded (most likely in Indraprastha or another city). Start employing a Priest in Pataliputra, spread Buddhism to Pataliputra, build a Buddhist Stupa as soon as possible and employ a second Priest.
Once you have generated a Great Prophet and built Vishwanath, you can add three additional Priests in Pataliputra and get the second Great Prophet in time in order to build the Mahabodhi.
I recommend chopping the forest and building a mine in the hill 2W and 1 N to Pataliputra and on the hill 2 S and 1 W, so you can speed up the construction of both temples.
Also, adopt Buddhism as state religion as soon as it is founded and switch to both Caste System and Clergy in the same turn once you have researched the necessary techs. The reason to adopt Buddhism and not Hinduism as state religion is because the former spreads faster across India and also because it's more likely that neighbouring Civs will adopt it at least for a while (eg. China, Turkestan). You can temporarily adopt Hinduism for free in the first turns for more culture generation in Pataliputra.
The second Great Prophet takes about 16 turns to be generated, so aim to build the Vishwanath before turn 114 or 115.
2) Control 20 temples by 700 AD (Turn 191)
I think that the most straightforward to accomplish this goal is to control 10 cities in India and build an Hindu Mandir and a Buddhist Stupa in each one.
I recommend you build Lavapuri (on the Harappan capital ruins) and Thatta (on the Indus river mouth) early on in order to block Persian expansion.
I founded Nagpur one tile SE of the Iron as my fifth city.
Mumbai and Kolkatta came next, in the Arabian Sea and in the Bengala Bay respectively. These are low production cities, with an average of 5 hammers per turn. The Hindu Mandir and the Buddhist Stupa cost 88 hammers each, so you should found the last of these cities no later than turn 156 in order to build the temples in time.
You have to conquer the last three cities from the Tamils. Luckily, they have medium-to-large production so you can build the Temples in these cities with ease. An army of four or five Swordsmen and a Catapult is more than enough to take the southern Indian cities.
The most difficult part is to conquer Anuradhapura in Sri Lanka because they usually keep a navy of three War Galleys in the city that can easily repel your invasion if you only build 1-2 Galleys.
I recommend that you start building a navy in Thatta early on so you can outnumber the Tamil navy. 2-3 galleys and maybe 1-2 War Galleys should be enough. The lone Archer that the Tamils keep in Anuradhapura will be no match to your Amphibious-attacking Swordsmen.
I also conquered Pagan in modern day Myanmar after finishing with the last Tamil cities but I didn't manage to build any Temple on time in this city.
An empire of 10-11 cities is hard to sustain economically. Focus on building up your infraestructure in the early part of the game. Have 6-8 Workers active at all time. Build Markets in Pataliputra and Indraprastha (Dilli) as soon as you can and then in your other cities. Try to get an Open Borders agreement with Persia and China and with Turkestan later on for trade routes. Adopt Merchant Trade for more Trade Routes and Citizenship for faster building Markets, Aqueducts, etc. Build Cottages on the Ganges and Indus flood plains, if you need more food in the late game you can replace them with Farms but it is usually not necessary if you manage to build Duyiangyiang in one of your main cities. Build Edicts and Jails to reduce city maintenance costs (but Markets are more useful).
If you follow this recommendations, you should be able to keep your economy on float with 30-40% research rate.
Also, your "high" production cities (Pataliputra, Dilli, Lavapuri, Nagpur) should focus on training Settlers, Workers and military units first and building other basic constructions like Barracks and Granary. Put off the Temples for later.
3) Control 20% of the world population in 1200 AD (Turn 241)
This is the hardest goal.
You need at least ten cities in India. I also conquered Pagan in modern Myanmar.
Build Granaries, Aqueducts, Baths and Pharmacies in all your cities in order to optimize health and growth. Smokehouses are also useful in the largest ones (Pataliputra and Dilli).
Build Harbors in coastal cities. Avoid building Forges.
You have an extra Iron that you can exchange with Byzantium for Wine (extra happiness and health with Pharmacies) and extra Wheat.
Useful Wonders:
- Duyiangyiang in Pataliputra or Dilli. Extra food from River Tiles. I know it's ahistorical because it was a Chinese wonder but, after all, it's only a game and it's supposed to have some counterfactual aspects. You're not emulating the things that India did historically, you're trying to accomplish the things that India could have done if certain political and economic conditions were met. Or a least that's the way I like to think about it.
- Prambanan.
- Khajuraho.
- Wat Preah Pisnulok. I suggest that you build this Wonder in the last turns, so you can allow each city to reach its "natural" growth limit and then give them an extra push.
Note: Prambanan and Wat Preah Pisnulok are also ahistorical because they were built in Indonesia and in Southeastern Asia respectively, however they are very useful and feel more historical . I didn't find other Wonders that are available to you (Borobodur and Shwedagon Paya) very useful.
In addition, you have to do some micromanagement in order to balance health and happiness in each one of your cities and help them to reach its maximum growth potential. Build Granaries, Markets and Pharmacies so even your least cultured cities can benefit from your resources.
I couldn't manage to take a screenshot of my game, but I had 24 population in Pataliputra and 22 in Dilli in the last turn. The rest of the cities had 12-15 pops except Lavapuri (which had 17) and Pagan (which had 7).
I think I had some luck because I wasn't strucked by the 400 AD plague in my game, but even if it does it's not a major disaster because you have time to recover later.
I managed to stay above 20% of world population in the last 40 turns or so. If you find that you're not above that number in the last 20 turns, you can try some extreme measures like founding extra cities in your historical area or conquering another city from weaker neighbours like Khmer, Tibet or Indonesia.
Additional tips:
- Tech research order and priorities: First, go for Arithmetics, Literature and Priesthood so you can adopt both Caste System and Clergy.
Then try to research Bloomery (for Iron), Seafaring and maybe Shipbuilding (so you can start building your navy in Thatta), Mathematics (for Catapults), Currency + Law (so you can adopt Merchant Trade and Citizenship, which are both good for your economy - also Markets), Civil Service (Khajuraho + Wat Preah Pisnulok), Nobility (Horse Archers), Alchemy (Pharmacies), Crop Rotation (more Farms in the late game).
- Army: Train Spearmen and Archers to defend your cities from Barbarians.
You will have constant Horseman and Horse Riders attacks in Northwestern India in the middle game that will probably destroy your infraestructure in that area once and again and there's nothing you can do about it. I suggest you wait until they attack your cities because they can easily defeat your Spearmen in open terrain (specially the Horse Archers) and then rebuild your infraestructure.
You will also have Barbarian Swordsmen in Southern India, I recommend you let them pillage your infraestructure and wait for them in your cities in the early game. Once you research Nobility and train an army of 3-4 Horse Archers they will no longer be a problem.
I didn't find the Indian Unique Units very useful in my game.
Persia is likely to declare war to you in turns 160-170, but in my experience they don't actually invade you.
Bottom line: I think the biggest challenges of playing with India are conquering the last Tamil city in Sri Lanka (and thus I can't overemphasize the importance of start building your navy early) and mananing your economy wisely so each city can grow to its maximum potential. It's overall a very fun experience with a focus on city building and development in a context of low production. Enjoy!