6K Man
Bureaucrat
Hello fellow machines!
Many of you have become frustrated while playing Civ4 due to an inability to understand what causes the Human Intelligence ("HI") player to declare war. Accordingly, I have compiled this list of HI diplomacy modifiers following an extensive analysis of the HI source code, depicted below
Higher numbers mean the HI is less likely to declare war; lower numbers, more likely to declare war. Note that these modifiers are cumulative.
+0 A first impression is a lasting one
+0 You gave us help/tribute
+0 You have traded with our worst enemies
+0 You accepted our, uh, what's a favourite civic?
+0 Our open borders bring us closer together, allow us to scout your land, and facilitate trade routes with other civs on the other side of you that we like better.
+0 You nuked our friend
+0 You nuked our enemy
+0 You nuked somebody? Haha, nice one.
+0 You have fallen under the sway of a heathen religion
-8 You, and you alone, have fallen under the sway of a heathen religion
+0 We care for our brothers and sisters of the faith
+4 We care for our brothers and sisters of the faith who are supported by a large bloc of powerful AIs of the same faith
+8 Our trade relations have been fair and forthright (note: this is the Tsunami event out of all the human player diplomatic modifiers; it has never happened)
+0 We appreciate the years you have supplied us with resources
-2 We appreciate the years you supplied us with strategic resources at utterly exploitative prices
-6 And now we have our War Elephant stack finished.
-1 You refused to help us (note: this modifier is always in effect)
-1 We are worried about our rivals being vassals to your empire
-4 We are worried about our rivals being vassals to your empire and screwing up our diplomacy
-16 We're sick of you entering shared wars late and then vassalizing the target.
-20 We're even more sick of joining wars after you asked us to, only for you to make peace 2 turns later or capitulate to our mutual enemy and declare war on us
+2 You made an arrogant demand, and we want to improve our diplomatic standing with you
+2 You made an arrogant demand, and we're trying to provoke a war with you.
-2 Our close borders spark territorial ambitions
-2 You spammed cities in useless ice tiles on our continent
-4 You declared war on our friend
-3 You declared war on our enemy
-10 You declared war on our friend, or enemy, or some random AI, and have moved your stack verrrrrrry far away from your border with us.
-6 You declared war on us
+4 You declared war on us, and landed a stack of 11 Trebuchets and a Crossbow.
+6 You declared war on us, sparing us the reputational hit we would have taken by declaring war on you.
-10 You built the Pyramids, Great Lighthouse, or a shrine of a widespread religion in a city less than 8 tiles from our border
-2 You brought in a war ally against us.
-6 You brought in a war ally against us that actually did anything.
-1 You razed one of our cities.
-2 You razed one of our fishing boats. Again.
+4 You've grown too powerful for us, right now.
-8 You've almost grown too powerful for us.
-2 We fear you are becoming too advanced.
-12 We noticed that you are becoming too backward, and have nice land.
-2 Now we have a Cuirassier. Ho-ho-ho.
-16 Now we have 48 Cuirassiers, and you have only now learned Engineering. Ho-ho-hhhhahahahah, ahahaha, buhwhahahahaa (collapses in a coughing/cackling fit)
-2 Your Spy was caught causing trouble.
-6 Your Spy was caught causing trouble we care about, like exploded aluminium mines or sabotaged oil wells.
-12 Your Spy was caught causing trouble we care about AGAIN.
-20 Your Spy was caught causing trouble for the 7th time in the last 8 turns.
-40 Goddamnit, Sitting Bull!
Thank you for taking the 0.0024 seconds to process this. In closing, I'd like to say 01001001 00100000 01110010 01100101 01100001 01101100 01101100 01111001 00100000 01110111 01100001 01101110 01110100 01100101 01100100 00100000 01110100 01101111 00100000 01110011 01100101 01100101 00100000 01000001 01110010 01101110 01101001 01100101 00100000 01100010 01100001 01101110 01100111 00100000 01010011 01100001 01110010 01100001 01101000 00100000 01000011 01101111 01101110 01101110 01101111 01110010 00100000 01101001 01101110 00100000 01110100 01101000 01100001 01110100 00100000 01101101 01101111 01110110 01101001 01100101 00101110
Spoiler :
Many of you have become frustrated while playing Civ4 due to an inability to understand what causes the Human Intelligence ("HI") player to declare war. Accordingly, I have compiled this list of HI diplomacy modifiers following an extensive analysis of the HI source code, depicted below
Spoiler :
Higher numbers mean the HI is less likely to declare war; lower numbers, more likely to declare war. Note that these modifiers are cumulative.
+0 A first impression is a lasting one
+0 You gave us help/tribute
+0 You have traded with our worst enemies
+0 You accepted our, uh, what's a favourite civic?
+0 Our open borders bring us closer together, allow us to scout your land, and facilitate trade routes with other civs on the other side of you that we like better.
+0 You nuked our friend
+0 You nuked our enemy
+0 You nuked somebody? Haha, nice one.
+0 You have fallen under the sway of a heathen religion
-8 You, and you alone, have fallen under the sway of a heathen religion
+0 We care for our brothers and sisters of the faith
+4 We care for our brothers and sisters of the faith who are supported by a large bloc of powerful AIs of the same faith
+8 Our trade relations have been fair and forthright (note: this is the Tsunami event out of all the human player diplomatic modifiers; it has never happened)
+0 We appreciate the years you have supplied us with resources
-2 We appreciate the years you supplied us with strategic resources at utterly exploitative prices
-6 And now we have our War Elephant stack finished.
-1 You refused to help us (note: this modifier is always in effect)
-1 We are worried about our rivals being vassals to your empire
-4 We are worried about our rivals being vassals to your empire and screwing up our diplomacy
-16 We're sick of you entering shared wars late and then vassalizing the target.
-20 We're even more sick of joining wars after you asked us to, only for you to make peace 2 turns later or capitulate to our mutual enemy and declare war on us
+2 You made an arrogant demand, and we want to improve our diplomatic standing with you
+2 You made an arrogant demand, and we're trying to provoke a war with you.
-2 Our close borders spark territorial ambitions
-2 You spammed cities in useless ice tiles on our continent
-4 You declared war on our friend
-3 You declared war on our enemy
-10 You declared war on our friend, or enemy, or some random AI, and have moved your stack verrrrrrry far away from your border with us.
-6 You declared war on us
+4 You declared war on us, and landed a stack of 11 Trebuchets and a Crossbow.
+6 You declared war on us, sparing us the reputational hit we would have taken by declaring war on you.
-10 You built the Pyramids, Great Lighthouse, or a shrine of a widespread religion in a city less than 8 tiles from our border
-2 You brought in a war ally against us.
-6 You brought in a war ally against us that actually did anything.
-1 You razed one of our cities.
-2 You razed one of our fishing boats. Again.
+4 You've grown too powerful for us, right now.
-8 You've almost grown too powerful for us.
-2 We fear you are becoming too advanced.
-12 We noticed that you are becoming too backward, and have nice land.
-2 Now we have a Cuirassier. Ho-ho-ho.
-16 Now we have 48 Cuirassiers, and you have only now learned Engineering. Ho-ho-hhhhahahahah, ahahaha, buhwhahahahaa (collapses in a coughing/cackling fit)
-2 Your Spy was caught causing trouble.
-6 Your Spy was caught causing trouble we care about, like exploded aluminium mines or sabotaged oil wells.
-12 Your Spy was caught causing trouble we care about AGAIN.
-20 Your Spy was caught causing trouble for the 7th time in the last 8 turns.
-40 Goddamnit, Sitting Bull!
Thank you for taking the 0.0024 seconds to process this. In closing, I'd like to say 01001001 00100000 01110010 01100101 01100001 01101100 01101100 01111001 00100000 01110111 01100001 01101110 01110100 01100101 01100100 00100000 01110100 01101111 00100000 01110011 01100101 01100101 00100000 01000001 01110010 01101110 01101001 01100101 00100000 01100010 01100001 01101110 01100111 00100000 01010011 01100001 01110010 01100001 01101000 00100000 01000011 01101111 01101110 01101110 01101111 01110010 00100000 01101001 01101110 00100000 01110100 01101000 01100001 01110100 00100000 01101101 01101111 01110110 01101001 01100101 00101110