Sireous_jon
Chieftain
- Joined
- Sep 10, 2025
- Messages
- 7
A little graphic design. Cities, landscape, mine, castles, forests, city menu, advisor screens. And a little bit of everything. Improved resources. Now you can see what bonus each resource provides. And you can see it right on the map.
The landscape of the middle-zone forest is made from photos of a real forest. But not the whole forest is made like this. Forests have become more visible and no longer look like a jungle. And you can see that too right on the map.
A little background.
At first, I didn't like the way the forest was drawn. I searched the site for a long time, but I still haven't found anything suitable. Either the size is wrong, or everything is crooked. And I decided to do it myself. Then I didn't like the way the cities were drawn. Edited it a bit. A little later, I decided to change the images of the city and the council members. They hurt and looked ugly. It wasn't easy to find a photo for the advisors background, but I did it. And gradually, doing one action after another, I edited everything else. Reduced the size of the forest. And moved them down. The most difficult thing was to add textures depicting the desert to the landscape. The first photo shows a desert landscape in the upper right corner. The desert landscape is also shown in the penultimate photo. I've seen these textures on other landscapes, but I didn't like the rest of the textures. Now these textures have been added to the new landscape.
Postscript. Write your impressions in the comments.
Buttons with a click effect.
Symbols on icons:
The blue line is culture.
Red line - gold consumption
red with a dot - obsolescence of the building.
PopHeads icons can be changed. popHeads are located: Civilization III\Conquests\Art\SmallHeads. By renaming.
In this photo, you can clearly see where the jungle is and where the ordinary forest is.
Resources with a chemical formula.You can change the file:Civilization III\Conquests\Art\resources vs resources1. By renaming.
The landscape of the middle-zone forest is made from photos of a real forest. But not the whole forest is made like this. Forests have become more visible and no longer look like a jungle. And you can see that too right on the map.
A little background.
At first, I didn't like the way the forest was drawn. I searched the site for a long time, but I still haven't found anything suitable. Either the size is wrong, or everything is crooked. And I decided to do it myself. Then I didn't like the way the cities were drawn. Edited it a bit. A little later, I decided to change the images of the city and the council members. They hurt and looked ugly. It wasn't easy to find a photo for the advisors background, but I did it. And gradually, doing one action after another, I edited everything else. Reduced the size of the forest. And moved them down. The most difficult thing was to add textures depicting the desert to the landscape. The first photo shows a desert landscape in the upper right corner. The desert landscape is also shown in the penultimate photo. I've seen these textures on other landscapes, but I didn't like the rest of the textures. Now these textures have been added to the new landscape.
Postscript. Write your impressions in the comments.
Buttons with a click effect.
Symbols on icons:
The blue line is culture.
Red line - gold consumption
red with a dot - obsolescence of the building.
PopHeads icons can be changed. popHeads are located: Civilization III\Conquests\Art\SmallHeads. By renaming.
In this photo, you can clearly see where the jungle is and where the ordinary forest is.
Resources with a chemical formula.You can change the file:Civilization III\Conquests\Art\resources vs resources1. By renaming.
Attachments
Last edited:
