So this thread is less about "how to fix X", and more about setting some baselines. Its about the question of how variable starts can be....and also how much influence that has on the game as a whole. Aka when we play a game that seems "insurmountably hard" vs "a walk in the park", how much does the start have to influence that?
My baseline "start" is:
Food makes a big difference early, ESPECIALLY if you have low food. It slows down both your early development and reduces settler capability.
Only one 3 tile: +.1 Difficulty
No 3 tile: +.25-.5
No 2 tile: +1.5 - 2 (this is the worst tundra starts, I consider them basically unplayable).
Jungle Starts (assuming mostly jungle): +.5 difficulty
I do think jungle starts are pretty rough right now. It takes a lot of worker turns to really make something out of jungle, and by the time your there others can race ahead of you. I don't mind settling into jungle later, as by then I have the workers to clear it, and universities can start making the tiles attractive. Also while Renewal can make forest starts really good, I think it also makes jungle starts somewhat palatable.
Two Lakes: -.15 Difficulty
Getting two 3 1 tiles early just gives you a very solid start, more than 2 can get somewhat wasted by your need to balance hammers, but I can always make good use of a couple of lakes.
Coral: -.5 difficulty
Personally I think Coral is the best starting resource, assuming your going God of the Sea with it. Its the combination of a solid bonus, very good monopoly bonus, and the speed by which you can acquire that monopoly. I can actually outtech most Immortal AIs with just the Coral monopoly.
Silver: -.35 Difficulty
Similar to Coral, Silver is just a really good bonus when you get their monopoly (I would say the best in the game), and mining luxes are fairly easy to get up. Silver is not quite as fast to get as Coral, which is why it doesn't snowball quite as hard and why it gets a lower rating from me.
Sugar (Forest): -.1 Difficulty
Sugar on jungle is meh, but on forest is a really good yield base at the beginning of the game, and its one that I can ignore with my workers for a long time, freeing me up to work on other tiles. I really like starting on sugar.
Isolated Start: +.3 Difficulty
While there are some advantages here (no military or expansion competition), I generally find the loss of trade (both in deals and TR), the increase in barb activity, and lack of CS bonuses can make this start quite difficult.
My baseline "start" is:
- Two 3 tiles
- Three 1 2 tiles (initial ring is ideal, but if one of them is 2 hex away that's perfectly fine).
- "Standard" Luxes in the area.
Food makes a big difference early, ESPECIALLY if you have low food. It slows down both your early development and reduces settler capability.
Only one 3 tile: +.1 Difficulty
No 3 tile: +.25-.5
No 2 tile: +1.5 - 2 (this is the worst tundra starts, I consider them basically unplayable).
Jungle Starts (assuming mostly jungle): +.5 difficulty
I do think jungle starts are pretty rough right now. It takes a lot of worker turns to really make something out of jungle, and by the time your there others can race ahead of you. I don't mind settling into jungle later, as by then I have the workers to clear it, and universities can start making the tiles attractive. Also while Renewal can make forest starts really good, I think it also makes jungle starts somewhat palatable.
Two Lakes: -.15 Difficulty
Getting two 3 1 tiles early just gives you a very solid start, more than 2 can get somewhat wasted by your need to balance hammers, but I can always make good use of a couple of lakes.
Coral: -.5 difficulty
Personally I think Coral is the best starting resource, assuming your going God of the Sea with it. Its the combination of a solid bonus, very good monopoly bonus, and the speed by which you can acquire that monopoly. I can actually outtech most Immortal AIs with just the Coral monopoly.
Silver: -.35 Difficulty
Similar to Coral, Silver is just a really good bonus when you get their monopoly (I would say the best in the game), and mining luxes are fairly easy to get up. Silver is not quite as fast to get as Coral, which is why it doesn't snowball quite as hard and why it gets a lower rating from me.
Sugar (Forest): -.1 Difficulty
Sugar on jungle is meh, but on forest is a really good yield base at the beginning of the game, and its one that I can ignore with my workers for a long time, freeing me up to work on other tiles. I really like starting on sugar.
Isolated Start: +.3 Difficulty
While there are some advantages here (no military or expansion competition), I generally find the loss of trade (both in deals and TR), the increase in barb activity, and lack of CS bonuses can make this start quite difficult.