I am not a warmonger by any stretch, so I'm likely mistaken in my thoughts, but I wanted to get people's take on the drill promotion. There are two issues I have with drill in general: 1) VP warfare is about killing units, not hitting cities. While yes ultimately you have to hit the city, a much bigger part of the war is killing the opponent's troops. This means the drill promotion goes mostly unused in favor of shock for a good portion of the war. 2) Melee troops are still not good at assaulting cities. At the end of the day, taking damage from cities is still too painful. Melee troops serve an important role in tanking hits and crushing ranged troops. However, the city is only 1 attack (as strong as it is). You are generally getting hit with more ranged attacks than city ones. This was reminded to me in my recent game. I was assaulting a city, and had a Drill III tercio fighting next to an Accuracy 3 skirmisher. The skirmisher was hitting with a strength of 24.64 while the tercio had a mighty 51.25. That's the value of an entire knight, which makes things seem very strong. Except...the damage of the skirmisher was 21 on average, the tercio 31. Now that's 50% damage, but when you consider that the tercio gets weakened with every attack, and it takes a lot of those shots to take a city...the melee unit quickly loses steam. So I'm finding more and more in my games I just don't use drill. I put shock on all of my main troops, and then let the siege engines and ranged units do the city attacking for me. One thing I thought was interesting was the naval city promotions that actually reduce the damage that the unit takes from cities. Its an interesting way to reduce the main drawback of the melee attack...and might be something to look at for land melee units. But again, I am no war master in this game, so I am happy to be proven wrong. Thoughts?