moysturfurmer
Emperor
- Joined
- Mar 6, 2010
- Messages
- 1,058
Sit tight, this one's a doozy. Taken from the 2k forums.
Found a new german preview with lots of new details.
I jotted down some keywords of each paragraph in the article for you guys.
Trade System
- International Trade Routes with Caravans (land) and trade Ships (sea)
- You'll get to see in advance, what you and your trade partner will get from it
- The target city may be up to 10 (land routes) or 45 (see routes) tiles away at the beginning
- Radius can be increased by buidlings and tech.
- Besides the gold, trade routes also exchange Production, Food, Science or even Religion.
- trade units are automated and can move through military units and agents
- they can be attacked and will be killed if not protected
- they can be moved manually if in danger
Archaeology and great pieces of art
- There will be the possibility of archeological sites showing up where
1. a barbarian camp was destroyed
2. A city of a civ was destroyed
3. A big battle has taken place
- If you send an archaeologist there and let him dig for 3 turns you'll get the choice:
1. Let the resulting artefact become a "Great Piece Of Art" in the nearest city with a free slot or
2. Build a historical momument at that tile (+1 culture for each era that has passed since the original city/camp on that tile was built)
Ideology System
- Before being able to choose the first ideology policy, you have to reach modern age OR build 3 factories
- There are the 3 ideologies autocracy, freedom and order
- Each one provides 16 special policies which are structured in 3 tiers
- There are seven tier-1, four tier-2 und three tier-3 slots, so you can unlock 14 of the 16 policies max
- To unlock a policy of the next tier you need to unlock two "neighbors" of the previous tier before
- The player being first to unlock an ideology policy gets 2 policies for free
- Ideology policies provide more of the well known effects, mostly little bonuses in production, food, science and so on
- There are some specials though, like:
Autocracy
- "kamikaze": Allows all aerial units to sacrifice themselves to deal massive damage.
- "Gunship Diplomacy": yields +6 influence boost each turn with city states of which you could demand tribute
- "Total War": yields a 25% production bonus for military units, which gain additional 15 EXP right from the start
Freedom
- "Voluntary army": yields 6 free "Foreign Legion" Units right away (no maintenance)
- "space procurement measure": (3-tier policy) you may buy spaceship parts for gold, instead of producing them
Order
- "Junge Pioniere": +1 local happiness for workshops, factories and all kinds of plants
- "Double agents": Spies double up their chance for defending against enemy agents
- "Iron Curtain": free courthouse in conquered cities
The World Congress
- Once a player meets all other civs AND researches "Printing Press" he becomes the first president of the World Congress
- Therefore he gains two seets, all other nations get one.
- In later eras, the president gets i.e. 4 seets and each other nations gets 2, allied city states each get one.
- Each nation can propose resolutions
- After that there are 29 turns to get some support for proposals or even fight them.
- Resolutions are integrated into the trading screen („Vote for/against proposal X, then you'll get my luxury Y“
- Leaders will react positively or negatively on your proposals (i.e. warmongers will hate you for proposing taxes on standing armies)
All 18 Resolutions
1. World Leader (Diplomatic Victory with 2/3 majority)
2. Elect Chairman (Who gets double vote?)
3. City State Ban (City State X cannot be a partner in international trade routes anymore)
4. Trade Embargo against Player X
5. Ban Luxury resource X (Players won't get happiness from that luxury anymore)
6. Tax on standing armies
7. Scholars Circle (Members research techs 20% faster, if another member already researched it before)
8. World Fair (Every Civ contributes to this project for a couple of turns. The 3 main contributors get a bonus)
9. World Games (see above)
10. International Space Station (see above)
11. Cultural Heritage Site (Each wonder yields +3 culture)
12. Nature Cultural Site (Each worked natural wonder yields +5 culture)
13. Nuclear Containment (No nation is allowed to build atomic bombs (existent ones stay ready for use)
14. World Religion (The civ which has the most city of this religion gets 2 additional votes and this religion speads faster and the holy city generates plus 50% tourism)
15. World Ideology (+ 2 seats in the world congress for nations with this ideology)
16. Art Funding (Great Writers, Musicians and Artists get +33 % tourism, Great scientists, engineers, and merchants get -33 % of what they do.)
17. Science funding (The opposite of Art Funding)
18. Historical monuments (Each Great Persons Monument yields +2 culture, Historical monuments yield +4 culture (if worked).
That was the most important stuff.
For the guys of you speaking german, here is the link to the article.
http://www.gamersglobal.de/angetestet/civ-5-brave-new-world?page=0,0
Also, found this, but I took it from Google translate:
"The Royal Library is a research bonus and extra EXP in combat units, where their masterpiece slot is filled."
Found a new german preview with lots of new details.
I jotted down some keywords of each paragraph in the article for you guys.
Trade System
- International Trade Routes with Caravans (land) and trade Ships (sea)
- You'll get to see in advance, what you and your trade partner will get from it
- The target city may be up to 10 (land routes) or 45 (see routes) tiles away at the beginning
- Radius can be increased by buidlings and tech.
- Besides the gold, trade routes also exchange Production, Food, Science or even Religion.
- trade units are automated and can move through military units and agents
- they can be attacked and will be killed if not protected
- they can be moved manually if in danger
Archaeology and great pieces of art
- There will be the possibility of archeological sites showing up where
1. a barbarian camp was destroyed
2. A city of a civ was destroyed
3. A big battle has taken place
- If you send an archaeologist there and let him dig for 3 turns you'll get the choice:
1. Let the resulting artefact become a "Great Piece Of Art" in the nearest city with a free slot or
2. Build a historical momument at that tile (+1 culture for each era that has passed since the original city/camp on that tile was built)
Ideology System
- Before being able to choose the first ideology policy, you have to reach modern age OR build 3 factories
- There are the 3 ideologies autocracy, freedom and order
- Each one provides 16 special policies which are structured in 3 tiers
- There are seven tier-1, four tier-2 und three tier-3 slots, so you can unlock 14 of the 16 policies max
- To unlock a policy of the next tier you need to unlock two "neighbors" of the previous tier before
- The player being first to unlock an ideology policy gets 2 policies for free
- Ideology policies provide more of the well known effects, mostly little bonuses in production, food, science and so on
- There are some specials though, like:
Autocracy
- "kamikaze": Allows all aerial units to sacrifice themselves to deal massive damage.
- "Gunship Diplomacy": yields +6 influence boost each turn with city states of which you could demand tribute
- "Total War": yields a 25% production bonus for military units, which gain additional 15 EXP right from the start
Freedom
- "Voluntary army": yields 6 free "Foreign Legion" Units right away (no maintenance)
- "space procurement measure": (3-tier policy) you may buy spaceship parts for gold, instead of producing them
Order
- "Junge Pioniere": +1 local happiness for workshops, factories and all kinds of plants
- "Double agents": Spies double up their chance for defending against enemy agents
- "Iron Curtain": free courthouse in conquered cities
The World Congress
- Once a player meets all other civs AND researches "Printing Press" he becomes the first president of the World Congress
- Therefore he gains two seets, all other nations get one.
- In later eras, the president gets i.e. 4 seets and each other nations gets 2, allied city states each get one.
- Each nation can propose resolutions
- After that there are 29 turns to get some support for proposals or even fight them.
- Resolutions are integrated into the trading screen („Vote for/against proposal X, then you'll get my luxury Y“
- Leaders will react positively or negatively on your proposals (i.e. warmongers will hate you for proposing taxes on standing armies)
All 18 Resolutions
1. World Leader (Diplomatic Victory with 2/3 majority)
2. Elect Chairman (Who gets double vote?)
3. City State Ban (City State X cannot be a partner in international trade routes anymore)
4. Trade Embargo against Player X
5. Ban Luxury resource X (Players won't get happiness from that luxury anymore)
6. Tax on standing armies
7. Scholars Circle (Members research techs 20% faster, if another member already researched it before)
8. World Fair (Every Civ contributes to this project for a couple of turns. The 3 main contributors get a bonus)
9. World Games (see above)
10. International Space Station (see above)
11. Cultural Heritage Site (Each wonder yields +3 culture)
12. Nature Cultural Site (Each worked natural wonder yields +5 culture)
13. Nuclear Containment (No nation is allowed to build atomic bombs (existent ones stay ready for use)
14. World Religion (The civ which has the most city of this religion gets 2 additional votes and this religion speads faster and the holy city generates plus 50% tourism)
15. World Ideology (+ 2 seats in the world congress for nations with this ideology)
16. Art Funding (Great Writers, Musicians and Artists get +33 % tourism, Great scientists, engineers, and merchants get -33 % of what they do.)
17. Science funding (The opposite of Art Funding)
18. Historical monuments (Each Great Persons Monument yields +2 culture, Historical monuments yield +4 culture (if worked).
That was the most important stuff.
For the guys of you speaking german, here is the link to the article.
http://www.gamersglobal.de/angetestet/civ-5-brave-new-world?page=0,0
Also, found this, but I took it from Google translate:
"The Royal Library is a research bonus and extra EXP in combat units, where their masterpiece slot is filled."