EU-3 Divine Wind v5.1, Easy difficulty, all other settings Normal. First off... a confession: I am an EU-3 noob. I've played it just enough times to realize that I'm wretchedly bad at the game. My Muscovy 1399 campaign ended with me getting annexed in only eleven years... which must be pretty close to a record. Undeterred by this disaster, I have decided to start a Barbarian Horde game, and I will be posting the updates in this thread. Comments, questions and advice will be welcome... but please bear in mind that I'm not only incompetent, I'm also incredibly stubborn and will probably ignore much of the advice and just go my own way. ========== ========= ========== ========= ========== ========= Pre-game summary: The scenario starts in October of the year 1399. The Timurid Horde stretches from the Indian border to the Caucasus, from the Persian Gulf to the southern Steppes of Asia. Spoiler : Spoiler : Tamerlane is the most brilliant General that the world has seen in generations (6 Fire, 6 Shock, 6 Manoever, 2 Siege). He has spent his life carving out an empire, but now his life is nearly over. He is 62 years old at the start of the game, and cannot be expected to live much longer. His death will be poorly timed. We are surrounded by enemies, and are currently at war with eleven countries: the Ottomans, Bosnia, Serbia, Georgia, Duldakir, Trebizond, the Mamlukes, the Jalayarids, Delhi, Kashmir and Sind. Only the northern border is quiet... for the moment. Spoiler : Since we are playing Steppe Nomads, the death of our ruler will always trigger a scramble for power; a Succession Crisis, giving us two years of +10 revolt risk in every province (added to our already high revolt risk for Steppe Nomad government, poor stability and religious minorities), and automatically spawning a stack of Pretender Rebels in a random core province and stacks of Nationalist Rebels in every non-core province of our country. As you might expect, our Domestic Policy sliders start off in very inefficient positions: maximum Decentralization and Serfdom, high Aristocracy and Mercantilism, low Quality for our Army... aggravated by the fact that our Arab Archer Infantry units are among the worst in the game. Spoiler : One possible ray of hope is that our Steppe Nomad military group allows us to retain the Tactics bonus as long as our armies have less than 100% Cavalry. Most of our civilized neighbours will have to stay below 50% Cavalry or lose the Tactics bonus. So we will be building several armies that are almost pure Cavalry for fighting in open terrain, and will only use Infantry-heavy Armies for fighting in rough terrain or for sieges and assaults on forts. Regarding our initial wars with our neighbours, the Mamlukes and (especially) the Ottomans are our most dangerous opponents. The Ottomans start at 6/6/6/6/6 tech level compared to our 3/3/3/3/3, and their units... especially their Infantry... outclass ours completely. We will have to rely on an overwhelming concentration of Cavalry to defeat them, and pray that Tamerlane survives long enough to win that first critical pitched battle against the Ottoman army. Our general strategy for the opening wars will be to try to defeat our minor opponents with minimal forces while we focus our main strength against the Ottomans and the Mamlukes. If possible, we will drag out the war against the three Indian states (Delhi, Kashmir and Sind) since vassalizing them is one of our long-term goals anyway... it is one of the requirements for converting our country from simple Steppe Nomads to the Mughal Empire, which is by far the quickest and easiest way to upgrade our primitive government into one which is at least partially effective.