I want to make a pitch for a brief Neolithic age for Civ VII, similar to what Humankind did.
I don't particularly expect this to be realised at this point in the design cycle but maybe it can become a game mode or mod. Civ VI had a lot of modes towards the end of its lifecycle.
So what does it actually involve?
Well, in Humankind it meant that you didn't start the game with the ability to found a city and thus "properly" start the game. You started with nomands and gained the ability to found a city by discovering (their version of) goodie huts and hunting wild animals. You also only chose your Civilization/ Culture at that point.
One slightly less drastic option for Civ VII could be to start with the founder but to get some benefits from waiting to found the city, eg additional population or some saved-up production. It could also be interesting to start with only a leader chosen and you pick your antiquity age Civ a few turns in. The delayed founding isn't as radical as it might seem, as the Polynesians (?) in Civ VI started in open water and had to find land first. So effectively a similar mechanic. And in Civ BE, some rivals arrived a few turns later.
Ok, I get what but ... why?!
The major advantage I'd see is a more natural opportunity to explore the immediate surroundings and feel less pressured to pick the ideal capital city spot. That was a really cool aspect of Humankind's very early game. I personally also liked the tension of how long to stay Neolothic vs when to settle down but that may be more divisive.
As for delaying civ choice, similar reason really. More of an opportunity to play the map, see what's there and how you want to let that influence your strategy. Or not, and just pick what you wanted to. It just sometimes feels frustrating to have large parameters of your strategy determined by starting choice and before the map even loads. Though that is less of an issue in VII with its changing civs. And ofc there is the counter-argument that if things become too homogeneous and in-game determined, game sessions tend to become more similar. While upfront uniqueness can railroad, it can also add more variation.
Anyway, just a post for others to come in and support the idea, to let it get traction. Or destroy it as an abomination on the franchise
I don't particularly expect this to be realised at this point in the design cycle but maybe it can become a game mode or mod. Civ VI had a lot of modes towards the end of its lifecycle.
So what does it actually involve?
Well, in Humankind it meant that you didn't start the game with the ability to found a city and thus "properly" start the game. You started with nomands and gained the ability to found a city by discovering (their version of) goodie huts and hunting wild animals. You also only chose your Civilization/ Culture at that point.
One slightly less drastic option for Civ VII could be to start with the founder but to get some benefits from waiting to found the city, eg additional population or some saved-up production. It could also be interesting to start with only a leader chosen and you pick your antiquity age Civ a few turns in. The delayed founding isn't as radical as it might seem, as the Polynesians (?) in Civ VI started in open water and had to find land first. So effectively a similar mechanic. And in Civ BE, some rivals arrived a few turns later.
Ok, I get what but ... why?!
The major advantage I'd see is a more natural opportunity to explore the immediate surroundings and feel less pressured to pick the ideal capital city spot. That was a really cool aspect of Humankind's very early game. I personally also liked the tension of how long to stay Neolothic vs when to settle down but that may be more divisive.
As for delaying civ choice, similar reason really. More of an opportunity to play the map, see what's there and how you want to let that influence your strategy. Or not, and just pick what you wanted to. It just sometimes feels frustrating to have large parameters of your strategy determined by starting choice and before the map even loads. Though that is less of an issue in VII with its changing civs. And ofc there is the counter-argument that if things become too homogeneous and in-game determined, game sessions tend to become more similar. While upfront uniqueness can railroad, it can also add more variation.
Anyway, just a post for others to come in and support the idea, to let it get traction. Or destroy it as an abomination on the franchise