So we've (hah like I did any of this!) found out culture flipping, AI attitude, leaders, among others. Now it's time to thuroughly test how war weariness works down to the CORE (electrical superstorms!) Ideas would include seeing if a units ADM or experience status change things, how much losing cities matters, including size and number of nationals vs foreigners vs foreigners of your enemy, how much matters from simply being turns at war, how much police stations/US help, the differance between democracy and republic, the changes involving your troops vs. enemy troops in one another's lands. I am also curious to know if having war declraed on you doesn't actually reduce WW but negate it with "nationalism/war-happiness/tradtional enemy" Resources would probably include debug mode with PtW. Any takers?