My fastest game ever. I lost on turn 3. Started right next to the lich. Maybe building a city in my starting spot was not the best of ideas. My game: Turn 1: found city. Have warrior go to the sepulcher, only to get kicked off the space (and into my city) and the lich spawns on that spot. Turn 2: lich spawns 2 skeletons Turn 3: skeletons approach city Turn 3.5 Skeletons attack, my warrior dies, game over. I guess there isn't any plan to ensure that the feature doesn't start next to a player's starting location?