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A Noob SG.

Discussion in 'Civ4 - Succession Games' started by nzk13, Mar 9, 2012.

  1. nzk13

    nzk13 Some Jew-boy on Noble.

    Joined:
    May 18, 2009
    Messages:
    399
    Location:
    NY State, USA
    I would like to propose something: A succession game structured in such a way that some of its participants are novices (like myself), and some are veterans (like many, if not most of you). I would like 1 veteran, and 1 or 2 other Novices. (Novices are people who can win most of the time against the AI on Noble [but generally lose when attempting higher difficulties], Veterans are those who can consistently win against the AI on Monarch or higher.) Any volunteers?
    BtS 3.19 required.
    P.S. the game would run on Monarch,
    Standard Map Size
    Continents Map
    Default amount of AIs
    No Espionage
    Random Personalities
    You play as a Random Leader
    All Victories enabled
    Everything Else is the Default setting.

    Slots:
    1 Veteran - Lone Wolf

    2 Novices.

    Nzk13
    Lempface
     

    Attached Files:

  2. nzk13

    nzk13 Some Jew-boy on Noble.

    Joined:
    May 18, 2009
    Messages:
    399
    Location:
    NY State, USA
    *bump* Seriously? Nobody?
     
  3. strijder20

    strijder20 Wallowing in irony

    Joined:
    Jun 28, 2010
    Messages:
    5,047
    Location:
    In Dystopia
    Maybe attaching a screenshot of the starting position and a savegame may attract more interest.
     
  4. nzk13

    nzk13 Some Jew-boy on Noble.

    Joined:
    May 18, 2009
    Messages:
    399
    Location:
    NY State, USA
    Of course! Why didn't I think of that? Attaching a Screenshot and a Save to the OP.
     
  5. Lone Wolf

    Lone Wolf Chieftain

    Joined:
    Dec 4, 2006
    Messages:
    9,830
  6. nzk13

    nzk13 Some Jew-boy on Noble.

    Joined:
    May 18, 2009
    Messages:
    399
    Location:
    NY State, USA
    Great! We now have 1. all we really need is a novice, because Lone Wolf here can play on Monarch very well. So, any novices who'd like to get better?
    P.S. If nobody wants to, then I may make this a regular SG, but I'm a novice, so...:) I hope I can fulfill my original intent.
    EDIT: Or, it may just be Lone Wolf & I. That's probably more likely. Lone Wolf, how long do you think we should wait for that last Novice slot to be filled?
     
  7. Lone Wolf

    Lone Wolf Chieftain

    Joined:
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    9,830
    That's up to you.
     
  8. nzk13

    nzk13 Some Jew-boy on Noble.

    Joined:
    May 18, 2009
    Messages:
    399
    Location:
    NY State, USA
    Ok. How about this Saturday night at 8 PM EST?
     
  9. Lone Wolf

    Lone Wolf Chieftain

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    Dec 4, 2006
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    9,830
  10. nzk13

    nzk13 Some Jew-boy on Noble.

    Joined:
    May 18, 2009
    Messages:
    399
    Location:
    NY State, USA
    Well, I'm a little late in posting, but time's up. Lone Wolf, it's just you and me. How about we switch every 10 turns?
     
  11. Lempface

    Lempface Chieftain

    Joined:
    Aug 23, 2006
    Messages:
    27
    Location:
    Lexington, KY
    Since you guys haven't started any chance I could get in? I play on Warlord and win 50/50. My techniques are improving especially early game but I get bogged down as the game progresses.
     
  12. Lone Wolf

    Lone Wolf Chieftain

    Joined:
    Dec 4, 2006
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    9,830
    I'm fine with Lempface joining in. Anyway, since I'm the first in the roster, I should play my 10 turns today.
     
  13. Lempface

    Lempface Chieftain

    Joined:
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    Messages:
    27
    Location:
    Lexington, KY
    Very nice! Will this SG work with bugmod? I've gotten so used to it its hard to play without it.
     
  14. Lone Wolf

    Lone Wolf Chieftain

    Joined:
    Dec 4, 2006
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    Never mind, forgot to remove my own incompatible assets. I'll replay the turnset.

    Dunno, ask the BUG people whether their mod works with the base game.
     
  15. Lone Wolf

    Lone Wolf Chieftain

    Joined:
    Dec 4, 2006
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    Moved 1 tile south in hopes of gaining two floodplains, lost two hidden grassland corns. I thought that we were suffering from a plains cow bug, but I guessed wrong.

    Went worker first, teched Agriculture, next the Wheel, set on Pottery. Placed a sign on a potential city site.

    Just in case, check, can you open my save without crashing.
     

    Attached Files:

  16. Lempface

    Lempface Chieftain

    Joined:
    Aug 23, 2006
    Messages:
    27
    Location:
    Lexington, KY
    It works but made me unload my mod. I'm running BUG BAT and BULL if anyone has any ideas.

    EDIT: Nevermind, my BUG gui is still showing up -=]
     
  17. Lempface

    Lempface Chieftain

    Joined:
    Aug 23, 2006
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    27
    Location:
    Lexington, KY
    Looks like we will need two farms to run this capital at 20 pop. Oasis and that many FP in the fat cross? =)
     
  18. nzk13

    nzk13 Some Jew-boy on Noble.

    Joined:
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    399
    Location:
    NY State, USA
    Lempface, I am outvoted! Welcome aboard! I'll do my 10 turns tomorrow.
     
  19. nzk13

    nzk13 Some Jew-boy on Noble.

    Joined:
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    Location:
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    Okay, the Worker's finished; I'm building a warrior so London has an opportunity to grow. I'm thinking that once we hit 2 or 3 pop, we can start on a Settler. The Wheel finished research, moved on to Pottery (done next turn); perhaps Animal Husbandry afterwards (for the Cows above London)? Anyway, the Worker's developing a Farm just SW of London, on the Flood Plains. I've sent the starting Warrior to explore West, he found a goody hut, (which spawned a Barbarian Warrior, which attacked him and lost, I promoted our victorious Warrior with Combat I), and a possible city site. Your turn, Lempface!
     

    Attached Files:

  20. Lempface

    Lempface Chieftain

    Joined:
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    Messages:
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    Location:
    Lexington, KY
    Alright, just loaded it up and everything seems in order as far as BUG and BULL working correctly! Major :smiles: for that working. So looking at things the stone seems nice so maybe early masonry? What about animal husbandry next for those cows?

    The 2nd picture shows another possible city location, we'd need mysticism to pop the borders but it looks good to me. I haven't advanced turn 11 yet but the 1st picture shows we will get a new pop next turn on the farmed FP. Do you guys like that, or should we move him back to the oasis and shave a turn off of the research but push growth back a turn? I also moved the healed warrior one tile to the west into the forest and nothing interesting was revealed. I'll wait to hear back from you guys before proceeding! :) Having fun already!
     

    Attached Files:

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