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A Perfect World... wouldn't be so flat!

Discussion in 'Civ5 - General Discussions' started by Kyroshill, Dec 11, 2010.

  1. Kyroshill

    Kyroshill Huh?

    Joined:
    Mar 3, 2008
    Messages:
    642
    So I was looking at some old maps that I drew, and thinking about terrain and ciV...

    And I was wondering how possible it would be to make ciV more 3D...

    Rough ideas...

    3 levels of hill terrain - just call them hills1, hills2, hills3 in the tooltip... no point in cluttering up the display...

    each would provide stackable defensive bonii... such that:

    if a non-hill tile can be thought of as hills0, then each differential in height would provide a malus to attackers...

    hills0 -> hills1 ==> -25%
    hills0 -> hills2 ==> -50%
    hills0 -> hills3 ==> no attack possible, similar to trying to scale cliffs in an assualt

    hills1 -> hills2 ==> -25%
    hills1 -> hills3 ==> -50%

    hills2 -> hills3 ==> -25%

    conversely, attacking from high to low should give similar bonii to the attacking side

    achieving the high ground is key in any fight

    Similarly... how about varying mountain heights:

    mountain1 --> passable to melee and mounted units (possibly seige as well)
    mountain2 --> passable to melee only
    mountain3 --> impassable

    of course gunships are exempted

    and of course this leads to a need for a bonus/malus system for mountain warfare (which I wanna see in a civ game dammit! :crazyeye:)

    Just my ramblings...

    Any thoughts?
     
  2. PieceOfMind

    PieceOfMind Drill IV Defender Retired Moderator

    Joined:
    Jan 15, 2006
    Messages:
    9,319
    Location:
    Australia
    Moderator Action: Moved to Ideas and Suggestions
     
  3. Camikaze

    Camikaze Administrator Administrator

    Joined:
    Dec 27, 2008
    Messages:
    27,235
    Location:
    Sydney
    Even more terrain features and differences between features might be nice from the perspective of aesthetics and 'cool extra new stuff', but I don't particularly think what is suggested here would be beneficial to gameplay. It would essentially be making battles more tactical, and the game more reliant on random chance. The advantages you gain through terrain are an important part of the game, but accentuating the advantages you gain through combat to such levels as outlined in the OP would seem to make warfare quite difficult if you don't have access to hills. With warfare being such an important part of the game, you would be put at a big disadvantage if you did not have access to lots of big hills.

    This idea could be implemented to a limited extent without negatively affecting gameplay, but that possibility does exist, and it's something that any implementation would need to be wary of.
     

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