Aussie_Lurker
Deity
Hi guys. Haven't got the game yet (only just came out today in Australia), but am very keen to start modding as soon as possible.
My Mod idea is to make Luxury & Bonus resources more interesting by having them work in a similar fashion to how they worked when you had corporations in BtS.
This Mod would consist of several parts:
(1) Have bonus & luxury resources appear as units-like strategic resources.
(2) Each unit of a bonus, strategic or luxury resource-after the first-grants you a bonus to the yields in all your cities.
As an example, say you have 6 units of dyes (1 size 2 & 1 size 4). These dyes will grant you +5 happiness, but will also grant you +2.5 Gold & +1.25 culture per city
The bonuses would be capped at-say-a maximum of 8 to 10 units, thus giving strong incentives to trade any resources in excess of the cap. It would also create greater opportunities to trade bonus & luxury resources-as a civilization would still gain benefit from a resource even if they already had a copy in their empire.
(3) Another thing I'm hoping to do is this: If a city has a resource in its borders, then it increases the value of any trade route it has-even more so if that luxury is being traded to a foreign nation & more so again if the foreign nation is overseas.
As an example. Lets say a city has spices within its radius, & it has a trade route. This trade route will be increased in value due to the presence of the resource. If you're trading spices to another Civilization, then cities with spices in their radius get an even *bigger* boost to their trade routes-& larger again if said empire is overseas
So I'm thinking that I'll have to make some significant SDK changes in the files relating to resources, as well as changing the AI behaviour so that they'll recognize the value of bonus & luxury resources (in particular) & assign an appropriate trade value to them in the Diplomacy Screen. I'd also need to make changes to trade route income.
So I guess my question is for anyone that has had access to the full modding tools already (I'm looking at you Kael). Can this be done?
Aussie.
My Mod idea is to make Luxury & Bonus resources more interesting by having them work in a similar fashion to how they worked when you had corporations in BtS.
This Mod would consist of several parts:
(1) Have bonus & luxury resources appear as units-like strategic resources.
(2) Each unit of a bonus, strategic or luxury resource-after the first-grants you a bonus to the yields in all your cities.
As an example, say you have 6 units of dyes (1 size 2 & 1 size 4). These dyes will grant you +5 happiness, but will also grant you +2.5 Gold & +1.25 culture per city
The bonuses would be capped at-say-a maximum of 8 to 10 units, thus giving strong incentives to trade any resources in excess of the cap. It would also create greater opportunities to trade bonus & luxury resources-as a civilization would still gain benefit from a resource even if they already had a copy in their empire.
(3) Another thing I'm hoping to do is this: If a city has a resource in its borders, then it increases the value of any trade route it has-even more so if that luxury is being traded to a foreign nation & more so again if the foreign nation is overseas.
As an example. Lets say a city has spices within its radius, & it has a trade route. This trade route will be increased in value due to the presence of the resource. If you're trading spices to another Civilization, then cities with spices in their radius get an even *bigger* boost to their trade routes-& larger again if said empire is overseas
So I'm thinking that I'll have to make some significant SDK changes in the files relating to resources, as well as changing the AI behaviour so that they'll recognize the value of bonus & luxury resources (in particular) & assign an appropriate trade value to them in the Diplomacy Screen. I'd also need to make changes to trade route income.
So I guess my question is for anyone that has had access to the full modding tools already (I'm looking at you Kael). Can this be done?
Aussie.