isau
Deity
- Joined
- Jan 15, 2007
- Messages
- 3,071
Although it is difficult to test because of how hard it is to mod into the game, a simple rule change would make this AI much harder to beat:
- Units cannot heal on after a turn after they took damage.
What this would mean, in effect, is if you park a unit in Guard mode and another unit charges at them, the Guarding unit doesn't get a free heal just because it "didn't move." It couldn't have rested that turn, after all. It was fighting.
The AI already basically plays like this rule is true. It is very, very bad at guarding. It's easy to goad the AI into attacking you, which puts it at a disadvantage (you almost always want to be Guard rather than Attack).
It would also make the AIs tendency to spread damage around to multiple units instead of focus firing much more devastating. Every unit hit in a round doesn't get a chance to heal.
Anyway, just my observation after 2 years of making mods.
- Units cannot heal on after a turn after they took damage.
What this would mean, in effect, is if you park a unit in Guard mode and another unit charges at them, the Guarding unit doesn't get a free heal just because it "didn't move." It couldn't have rested that turn, after all. It was fighting.
The AI already basically plays like this rule is true. It is very, very bad at guarding. It's easy to goad the AI into attacking you, which puts it at a disadvantage (you almost always want to be Guard rather than Attack).
It would also make the AIs tendency to spread damage around to multiple units instead of focus firing much more devastating. Every unit hit in a round doesn't get a chance to heal.
Anyway, just my observation after 2 years of making mods.