VoiceOfUnreason
Deity
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- Dec 5, 2005
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A Rush Calculator
How many axes do I really need?
The in-game combat calculator displays the probability of a kill, but does not offer any insights into the probabilities of the other possible outcomes.
This Excel 2007 spreadsheet will allow you to calculate the probability that you will inflict a specific amount of damage to a defending Archer in a single attack.
The spreadsheet calculation offers as parameters the strength of the attacking unit, the number of hit points for each unit, and any combat or attacking/defensive bonuses.
Some caveats:
This is a calculator, not a simulator. It reflects the probabilities of an idealized random number generator and indefinite precision in calculation.
The Archer's inherent first strike is included in the calculation, but there is not any additional support for additional first strikes or first strike chances. So it won't give correct results when there are drill promotions involved, nor when the attacking piece is first strike immune.
Likewise, it assumes that the attacker does not have any first strikes.
I've tested a few Axe vs Archer cases, and the results fit pretty well with the results that appear in the combat logs, and match the world builder experiments I have done.
The attacked zip file also includes 6 sample reports, covering axes and chariots, which may be useful to those of you without access to Excel.
Bibliography
Barracks during axe rush?
The Early Rush