A simple suggestion about towns

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Sep 21, 2007
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I've said it many times before...Rhye's world is intrinsically unstable. To expand your economy, you need land on which to build infrastructure and cottages which eventually become towns, but that impacts on expansion. If you turtle and don't expand, when all your cottages have become towns in the 1700's (or 1200 for the 3000BC civs), your economy suffers. Foreign/city and civic stability are relatively limited (i.e. there's no room to go up, but there's always room to go down, as in -200 foreign stability).

This impacts on late game a lot, which I found out the hard way playing pacifist (instead of gaming the system with domination and liberating cities). I'm 2 eras ahead of everybody else as the Vikings, but I collapsed in 1900 because my economy was only 26, and I have countless towns. I had to go back and learn flight, liberate some cities to the Americans (my vassals) and build some airports to buff up my economy.

What if for every town, there's an economic stability bonus? This makes the most sense, since towns cannot grow any more. To balance this out, one can make a stability penalty if you still have workshops in the industrial age (unless certain civics apply like state property).
 
I've said it many times before...Rhye's world is intrinsically unstable. To expand your economy, you need land on which to build infrastructure and cottages which eventually become towns, but that impacts on expansion. If you turtle and don't expand, when all your cottages have become towns in the 1700's (or 1200 for the 3000BC civs), your economy suffers. Foreign/city and civic stability are relatively limited (i.e. there's no room to go up, but there's always room to go down, as in -200 foreign stability).

This impacts on late game a lot, which I found out the hard way playing pacifist (instead of gaming the system with domination and liberating cities). I'm 2 eras ahead of everybody else as the Vikings, but I collapsed in 1900 because my economy was only 26, and I have countless towns. I had to go back and learn flight, liberate some cities to the Americans (my vassals) and build some airports to buff up my economy.

What if for every town, there's an economic stability bonus? This makes the most sense, since towns cannot grow any more. To balance this out, one can make a stability penalty if you still have workshops in the industrial age (unless certain civics apply like state property).

I like this idea.
 
Ferengi Rule of Acquisition: I like that; that's the Shisnit!

I've been playing more like a Klingon lately trying to get comfortable with BTS. I don't appreciate having to go to war with 3 different Civs at once - unless I'm really really powerful.
 
In RFC its almost impossible not to go to war. Unless you have no vassels/defencive pacts. Besides war is good for your economy.
 
war CAN be good for economy unless rival has statue of zeus. it's also a killer when you don't have good foreign, and the war sends you to instability.
 
as if cottages are the improvement that needs a boost over the others... the idea to look into more stability bonuses seems right, but don't further improve cottages please, we REALLY don't need it.
I'd rather expand stability for trade routes and add markets, both of them could add to economy and foreign stability. Also, trade routes increase during the game even if you don't expand, so they are good for the pacifist style.
Overall however, I don't see so many stab. problems with the economy category -except some particular civs- maybe you are building too many cottages, which takes us to my previous point: they don't need a further boost.
 
Agreed, stability is a #$*#( and a cure may be for cottages/hamlets/villages/towns to give a modifier. but then again...

Workshops and mills a penalty? Some civ's need them!

Also, certain civ's who build a lot of cottages anyway (greece, america, khmer, you might know some more) would never really collapse. for the others, it would almost condemn them. your now "forced" whereas before you had the option.

also, in relation to a few other threads topics, AI stupidity is a big big thing. If there were a means of increasing stability with improvements, the AI would surely build those over what it may actually need. It might also not recognize a time of need to have them and just build other things.

in RFC, the AI is not very good. This leaves us, the human with 2 war's to fight. One, is against the other AI. the other, is against ourselves and how we handle the game. i play so much RFC that i can't even play BTS, because almost all of my decisions are based on thinking 5-10 turns down the road what my stability MIGHT be.

Edit: I would like a stability modifier for your "power rating", "scoreboard position" and lastly, i think an army modifier could be good or bad. having a modernized army is good, but it's already good anyway. This would force rome to upgrade prat's to macemen, which i recently learned isn't really needed? Army Size would only favor mongol, china, and japan. among the AI, i don't know if the AI would be smart enough to know how to manage any more stability than it already does - i see healthy countries like india or khmer collapse because they capture a city to increase their GNP and collapse from having one too many cities.
 
This would force rome to upgrade prat's to macemen, which i recently learned isn't really needed?

Not really - the Maces receive a +50% vs. Melee.
 
Ya, but that upgrade cost is pretty steep for (esentially) 2 shock promotions. Also, if a Praetorian is having trouble against melee units, they're probably axes or maces, so keep the praet and build a couple xbows.
 
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