AnotherPacifist
Deity
- Joined
- Sep 21, 2007
- Messages
- 4,878
I've said it many times before...Rhye's world is intrinsically unstable. To expand your economy, you need land on which to build infrastructure and cottages which eventually become towns, but that impacts on expansion. If you turtle and don't expand, when all your cottages have become towns in the 1700's (or 1200 for the 3000BC civs), your economy suffers. Foreign/city and civic stability are relatively limited (i.e. there's no room to go up, but there's always room to go down, as in -200 foreign stability).
This impacts on late game a lot, which I found out the hard way playing pacifist (instead of gaming the system with domination and liberating cities). I'm 2 eras ahead of everybody else as the Vikings, but I collapsed in 1900 because my economy was only 26, and I have countless towns. I had to go back and learn flight, liberate some cities to the Americans (my vassals) and build some airports to buff up my economy.
What if for every town, there's an economic stability bonus? This makes the most sense, since towns cannot grow any more. To balance this out, one can make a stability penalty if you still have workshops in the industrial age (unless certain civics apply like state property).
This impacts on late game a lot, which I found out the hard way playing pacifist (instead of gaming the system with domination and liberating cities). I'm 2 eras ahead of everybody else as the Vikings, but I collapsed in 1900 because my economy was only 26, and I have countless towns. I had to go back and learn flight, liberate some cities to the Americans (my vassals) and build some airports to buff up my economy.
What if for every town, there's an economic stability bonus? This makes the most sense, since towns cannot grow any more. To balance this out, one can make a stability penalty if you still have workshops in the industrial age (unless certain civics apply like state property).